{"id":"vampire/power/combo_discipline/ears-of-the-bat","type":"power","system":"combo_discipline","line":"vampire","name":"Ears of the Bat (Auspex •, Vicissitude •)","sources":[{"source":"LotC","page":242,"folio":241}],"entries":["The vampire grows long, pointed ears and achieves echolocation, much like a bat. She can “see” in pitch darkness and that sense extends 360° around her, leaving no blind spots for would-be ambushers to exploit.","System: The player must spend a blood point and roll Intelligence + Medicine (difficulty 7). While manifesting the ears, the character gains -3 difficulty on all hearing rolls and suffers a +1 difficulty to all Social rolls with mortals unless she takes steps to hide her ears.","This power costs 6 experience points to learn."],"_links":{"self":"/api/v1/records/vampire/power/combo_discipline/ears-of-the-bat","html":"/records/vampire/power/combo_discipline/ears-of-the-bat","parent":null,"children":"/api/v1/records/vampire/power/combo_discipline/ears-of-the-bat/children","sources":[{"abbr":"LotC","page":242,"folio":242,"title":"Lore of the Clans"}]},"_db":{"title":"Ears of the Bat","props":[["Prerequisites","Auspex •, Vicissitude •"],["Clan","Tzimisce"]],"parent_id":null,"level":null,"category":null,"summary":"The vampire grows long, pointed ears and achieves echolocation, much like a bat. She can “see” in pitch darkness and that sense extends 360° around her, leaving no blind spots for would-be ambushers to exploit. System:","tags":[],"children":[]}}