{"id":"vampire/power/discipline/the-sepulchre-path","type":"power","system":"discipline","line":"vampire","name":"The Sepulchre Path","sources":[{"source":"V20","page":168,"folio":160}],"entries":["Through the Sepulchre path, the vampire can witness, summon, and command the spirits of the dead. At higher levels, the necromancer can force the ghost to remain in a particular place or object, or even damage wraiths directly. Since many other areas of {@discipline Necromancy|V20} involve dealing with ghosts, this is the most common path for necromancers to start with.","Note: If a Kindred uses a Sepulchre Path power in the presence of something of great importance to the ghost the power affects, the chances for success in the summoning increase dramatically (reduce the difficulty by 2). This might be the bathtub in which the ghost’s mortal body was drowned, the rusted-out wreck of the car where the ghost’s physical body was trapped alive, or something unrelated to the ghost’s demise, such as a favorite book or a child-ghost’s beloved nursery."],"parent":"vampire/power/discipline/necromancy","tags":["path"],"powers":["vampire/power/discipline_power/compel-soul","vampire/power/discipline_power/haunting","vampire/power/discipline_power/summon-soul","vampire/power/discipline_power/torment","vampire/power/discipline_power/witness-of-death"],"_qa":{"flags":[],"parser":"section_entries","confidence":0.9,"extracted":"2026-10-15","job":"v20-disciplines"},"level":null,"_links":{"self":"/api/v1/records/vampire/power/discipline/the-sepulchre-path","html":"/records/vampire/power/discipline/the-sepulchre-path","parent":"/api/v1/records/vampire/power/discipline/necromancy","children":"/api/v1/records/vampire/power/discipline/the-sepulchre-path/children","sources":[{"abbr":"V20","page":168,"folio":168,"title":"Vampire: The Masquerade 20th Anniversary Edition"}]},"_db":{"title":"The Sepulchre Path","props":[],"parent_id":"vampire/power/discipline/necromancy","level":null,"category":null,"summary":"Through the Sepulchre path, the vampire can witness, summon, and command the spirits of the dead. At higher levels, the necromancer can force the ghost to remain in a particular place or object, or even damage wraiths","tags":["path"],"children":[{"id":"vampire/power/discipline_power/witness-of-death","type":"power","system":"discipline_power","line":"vampire","name":"Witness of Death","title":"Witness of Death","parent_id":"vampire/power/discipline/the-sepulchre-path","level":1,"category":null,"summary":"Before it is possible to control the dead, one must perceive them. This power allows just that, attuning a vampire’s unliving senses to the presence of the incorporeal. Under its effects, a necromancer sees ghosts as","sources":"V20"},{"id":"vampire/power/discipline_power/summon-soul","type":"power","system":"discipline_power","line":"vampire","name":"Summon Soul","title":"Summon Soul","parent_id":"vampire/power/discipline/the-sepulchre-path","level":2,"category":null,"summary":"The power of Summon Soul allows a necromancer to call a ghost back from the Underworld, for conversational purposes only. In order to perform this feat (and indeed, most of the feats in this path), the vampire must meet","sources":"V20"},{"id":"vampire/power/discipline_power/compel-soul","type":"power","system":"discipline_power","line":"vampire","name":"Compel Soul","title":"Compel Soul","parent_id":"vampire/power/discipline/the-sepulchre-path","level":3,"category":null,"summary":"With this power, a vampire can command a ghost to do his bidding for a while. Compulsion of the soul is a perilous undertaking and, when used improperly, can endanger vampire and wraith alike. System: The vampire","sources":"V20"},{"id":"vampire/power/discipline_power/haunting","type":"power","system":"discipline_power","line":"vampire","name":"Haunting","title":"Haunting","parent_id":"vampire/power/discipline/the-sepulchre-path","level":4,"category":null,"summary":"Haunting binds a summoned ghost to a particular location or, in extreme cases, an object. The wraith cannot leave the area to which the necromancer binds it without risking destruction. System: The player spends one","sources":"V20"},{"id":"vampire/power/discipline_power/torment","type":"power","system":"discipline_power","line":"vampire","name":"Torment","title":"Torment","parent_id":"vampire/power/discipline/the-sepulchre-path","level":5,"category":null,"summary":"It is through the use of this power that powerful necromancers convince bound ghosts to behave — or else. Torment allows the vampire to strike a wraith as if he himself were in the lands of the dead, inflicting damage","sources":"V20"}]}}