Classification: Union // Open

Charts & Tables

80 records

Random
Name ▲ Line Source
ActivitySharedW20
AircraftSharedM20
ArmorSharedW20
Armor and ShieldsSharedM20
Armor ChartSharedV20
Aura Colors and TexturesSharedM20
Base Casting RollSharedM20
Base Damage or DurationSharedM20
Body MagickSharedM20
Caerns ChartSharedW20
Close Combat Maneuvers TableSharedV20
CombatSharedW20
Combat ManeuversSharedV20
Correspondence Sphere RangesSharedM20
Cover and ConcealmentSharedM20
Crafting WondersSharedM20
Delirium EffectsSharedW20
Detecting the WyrmSharedW20
Difficulty Size of ExplosionSharedM20
Dramatic SystemsSharedW20
ElectrocutionSharedM20
ExplosivesSharedM20
Fate & FortuneSharedM20
Feats of IllusionSharedM20
Feats of Time MagickSharedHDYDT
Fire DamageSharedM20
Freebie PointsSharedW20
FurnitureSharedM20
Garou Relations and SocietySharedW20
Gauntlet ChartSharedW20
Gauntlet RatingsSharedM20
General Hand-To-Hand ManeuversSharedM20
Healing DamageSharedM20
Health LevelsSharedV20
Holding BreathSharedM20
Illusions (see Feats of Illusion chart)SharedM20
InventionSharedM20
Kinfolk RenownSharedKin
Levels of QuietSharedM20
Magickal Difficulty ModifiersSharedM20
Magickal FeatsSharedM20
Martial Arts ManeuversSharedM20
Melee WeaponsSharedW20, M20
Melee Weapons ChartSharedV20
Military VehiclesSharedM20
Mindscape RollsSharedM20
Modification and RepairSharedM20
Moon Phase DifficultySharedW20
MysticalSharedW20
ObjectsSharedM20
Objects & ElementsSharedM20
Paradox Backlash RollSharedM20
Path of Alchemy LevelsVampireHH2
Perception & Psychic PowersSharedM20
Quality of DeviceSharedM20
Quintessence AmountsSharedM20
Ranged Combat ManeuversSharedM20
Ranged Combat Maneuvers TableSharedV20
Ranged WeaponsSharedW20, M20
Ranged Weapons ChartSharedV20
RenownSharedW20
Rites ChartSharedW20
Sample Objects and SurfacesSharedM20
Sample Renown AwardsSharedW20
Special Ammunition TypesSharedM20
Special Gun SightsSharedM20
Spirit PowersSharedM20
States of BeingSharedV20
Street ObjectsSharedM20
Teleportation LocationsSharedM20
The Health ChartSharedM20
Thrown WeaponsSharedW20, M20
Time & DistanceSharedM20
Time Sphere TimelinesSharedM20
ToxinsSharedM20
Type of Jump Feet per SuccessSharedW20
Types of QuietSharedM20
Via Necromantiae LevelsVampireHH2
Wheeled Street VehiclesSharedM20
Whips and Chains #10SharedM20
Classification: Union // Open Ref shared/rule/chart/special-ammunition-types

Special Ammunition Types

Chart

Shared
Special Ammunition Types
TypeDamageEffects
Ectoplasmic Disruptors5/ABlasts spirit entities and vampires with aggravated damage explosion; normal damage to physical beings.
Explosive Shells6/LMini-grenades; six dice on target, minus one die/ yard from impact to max. of -6 dice; usable only in shotguns and Technocratic firearms.
Flechettes7/LTiny darts; modern body armor reduced by -2 to protection from this ammo, but old-style thick armor counts as double for this ammo only; only from shotguns and Technocratic firearms.
Incendiary Rounds4/APhosphorus – ignites in air when fired; inflict two dice aggravated damage for one turn after they hit; ignite flammable objects.
Rubber BulletsBDamage as normal bullets for the gun, but bashing, not lethal.
Taser Bullets5/BElectrical charge inflicts 5 levels bashing for two turns; Technocratic special ammo.
Tear Gas RoundsBFills two meter radius with tear gas – see Toxins, p.456; shotguns and Technocratic firearms only.
Teflon BulletsLDamage as per normal bullets for the gun, but reduce armor protection value by -1.
Fire: Soak Difficulty by Heat (p. 455)
Soak DifficultiesHeat of Fire
3Candle (first degree burns)
5Campfire (second degree burns)
7Bunsen burner (third degree)
8Electrical fire
9Chemical fire
10Molten lava or metal
Report a problem