Classification: Union // Open
Classification: Union // Open Ref shared/rule/chart/special-ammunition-types

Special Ammunition Types

Chart

Shared
Special Ammunition Types
TypeDamageEffects
Ectoplasmic Disruptors5/ABlasts spirit entities and vampires with aggravated damage explosion; normal damage to physical beings.
Explosive Shells6/LMini-grenades; six dice on target, minus one die/ yard from impact to max. of -6 dice; usable only in shotguns and Technocratic firearms.
Flechettes7/LTiny darts; modern body armor reduced by -2 to protection from this ammo, but old-style thick armor counts as double for this ammo only; only from shotguns and Technocratic firearms.
Incendiary Rounds4/APhosphorus – ignites in air when fired; inflict two dice aggravated damage for one turn after they hit; ignite flammable objects.
Rubber BulletsBDamage as normal bullets for the gun, but bashing, not lethal.
Taser Bullets5/BElectrical charge inflicts 5 levels bashing for two turns; Technocratic special ammo.
Tear Gas RoundsBFills two meter radius with tear gas – see Toxins, p.456; shotguns and Technocratic firearms only.
Teflon BulletsLDamage as per normal bullets for the gun, but reduce armor protection value by -1.
Fire: Soak Difficulty by Heat (p. 455)
Soak DifficultiesHeat of Fire
3Candle (first degree burns)
5Campfire (second degree burns)
7Bunsen burner (third degree)
8Electrical fire
9Chemical fire
10Molten lava or metal
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