| Ectoplasmic Disruptors | 5/A | Blasts spirit entities and vampires with aggravated damage explosion; normal damage to physical beings. |
| Explosive Shells | 6/L | Mini-grenades; six dice on target, minus one die/ yard from impact to max. of -6 dice; usable only in shotguns and Technocratic firearms. |
| Flechettes | 7/L | Tiny darts; modern body armor reduced by -2 to protection from this ammo, but old-style thick armor counts as double for this ammo only; only from shotguns and Technocratic firearms. |
| Incendiary Rounds | 4/A | Phosphorus – ignites in air when fired; inflict two dice aggravated damage for one turn after they hit; ignite flammable objects. |
| Rubber Bullets | B | Damage as normal bullets for the gun, but bashing, not lethal. |
| Taser Bullets | 5/B | Electrical charge inflicts 5 levels bashing for two turns; Technocratic special ammo. |
| Tear Gas Rounds | B | Fills two meter radius with tear gas – see Toxins, p.456; shotguns and Technocratic firearms only. |
| Teflon Bullets | L | Damage as per normal bullets for the gun, but reduce armor protection value by -1. |