Ranged Combat Maneuvers
Chart
| Maneuver | Traits | Difficulty | Damage |
|---|---|---|---|
| Aiming | Dexterity + | N/A | +2 dice to hit |
| Firearms | per turn spent aiming | ||
| Full-Auto | Dexterity + Firearms | +2 | +10 dice |
| Point Blank | Dexterity + Firearms | 4 | Weapon |
| Strafing | Dexterity + Firearms | +2 | Special |
| 3-Round | Dexterity + | +1 | +3 dice to hit; |
| Burst | Firearms | damage as weapon | |
| Thrown | Dexterity + | 6 | Weapon |
| Weapon | Athletics | ||
| Two | Dexterity + | +1 | Special |
| Weapons | Firearms |