Classification: Union // Open

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ActivitySharedW20
AircraftSharedM20
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Armor ChartSharedV20
Aura Colors and TexturesSharedM20
Base Casting RollSharedM20
Base Damage or DurationSharedM20
Body MagickSharedM20
Caerns ChartSharedW20
Close Combat Maneuvers TableSharedV20
CombatSharedW20
Combat ManeuversSharedV20
Correspondence Sphere RangesSharedM20
Cover and ConcealmentSharedM20
Crafting WondersSharedM20
Delirium EffectsSharedW20
Detecting the WyrmSharedW20
Difficulty Size of ExplosionSharedM20
Dramatic SystemsSharedW20
ElectrocutionSharedM20
ExplosivesSharedM20
Fate & FortuneSharedM20
Feats of IllusionSharedM20
Feats of Time MagickSharedHDYDT
Fire DamageSharedM20
Freebie PointsSharedW20
FurnitureSharedM20
Garou Relations and SocietySharedW20
Gauntlet ChartSharedW20
Gauntlet RatingsSharedM20
General Hand-To-Hand ManeuversSharedM20
Healing DamageSharedM20
Health LevelsSharedV20
Holding BreathSharedM20
Illusions (see Feats of Illusion chart)SharedM20
InventionSharedM20
Kinfolk RenownSharedKin
Levels of QuietSharedM20
Magickal Difficulty ModifiersSharedM20
Magickal FeatsSharedM20
Martial Arts ManeuversSharedM20
Melee WeaponsSharedW20, M20
Melee Weapons ChartSharedV20
Military VehiclesSharedM20
Mindscape RollsSharedM20
Modification and RepairSharedM20
Moon Phase DifficultySharedW20
MysticalSharedW20
ObjectsSharedM20
Objects & ElementsSharedM20
Paradox Backlash RollSharedM20
Path of Alchemy LevelsVampireHH2
Perception & Psychic PowersSharedM20
Quality of DeviceSharedM20
Quintessence AmountsSharedM20
Ranged Combat ManeuversSharedM20
Ranged Combat Maneuvers TableSharedV20
Ranged WeaponsSharedW20, M20
Ranged Weapons ChartSharedV20
RenownSharedW20
Rites ChartSharedW20
Sample Objects and SurfacesSharedM20
Sample Renown AwardsSharedW20
Special Ammunition TypesSharedM20
Special Gun SightsSharedM20
Spirit PowersSharedM20
States of BeingSharedV20
Street ObjectsSharedM20
Teleportation LocationsSharedM20
The Health ChartSharedM20
Thrown WeaponsSharedW20, M20
Time & DistanceSharedM20
Time Sphere TimelinesSharedM20
ToxinsSharedM20
Type of Jump Feet per SuccessSharedW20
Types of QuietSharedM20
Via Necromantiae LevelsVampireHH2
Wheeled Street VehiclesSharedM20
Whips and Chains #10SharedM20
Classification: Union // Open Ref vampire/rule/chart/via-necromantiae-levels

Via Necromantiae Levels

Chart · Vampire

Vampire

• Ritual of Wakening: The Theurgist may command a recently deceased cadaver to awaken. On a successful Charisma + Occult roll (difficulty 7), the corpse will sit up and answer the Theurgist’s questions, to the best of its ability, for one minute per success. Every twenty-four hours the cadaver has been dead adds one to the difficulty. A cadaver more than three days dead cannot be wakened.

•• Ritual of Warding: Theurgists may protect an area from ghostly intrusion. With a successful Wits + Occult roll (difficulty 7), the Theurgist may block ghosts from entering a room-sized area. Each success indicates one week of successful warding.

••• Ritual of Communication: Theurgists may contact the dead by making a Charisma + Occult roll (difficulty 10). That difficulty drops, cumulatively, if any of the following criteria are met: Theurgist possesses an object important to the ghost in life (-1), a person important to the ghost is present (-1), the ritual is conducted in the ghost’s former home (-1), the ritual is conducted in a place where the veil between the Underworld and the world of the living is thin (-2). Maintaining contact with the dead is difficult. Each success rolled allows the Theurgist one minute of communication. The time period can be doubled for another point of Willpower.

•••• Ritual of Expulsion: Theurgists may expel a haunting ghost. This requires a Charisma + Occult roll (difficulty of the ghost’s Willpower + 3, maximum of 9); this is a sustained roll, requiring a number of successes equal to twice the ghost’s Willpower. Simply initiating the banishing costs 1 Willpower, but no more Willpower is required for the remainder of the struggle.

••••• Ritual of Vivification: The Theurgist can now urge a cadaver to rise. This via requires a Manipulation + Occult roll (difficulty 8). Every success animates the corpse for one week, and that time can be doubled for another point of Willpower. Animated cadavers will not have much in the way of personality or intelligence, but can follow simple directions.

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