Classification: Union // Open

Tribes & Fera

118 records

Random
Name ▲ Kind Source
Aethera InamorataCampW20
AjabaFeraCB, W20
Amazons of DianaCampW20
Ana-gaminCampW20
AnanasiFeraCB, W20
Angels in the GardenCampW20
Anointed OnesCampW20
Bacchantes (or Maenads)CampW20
Bane TendersCampW20
BastetFeraCB, W20
Bitter HexCampW20
Black FuriesTribeW20
Bone GnawersTribeW20
Bringers of LightCampW20
Brotherhood of HerneCampW20
BunyipLost TribeW20
CampsCampW20
Children of CrowCampW20
Children of DireCampW20
Children of GaiaTribeW20
City FarmersCampW20
CoraxFeraCB, W20
Corporate WolvesCampW20
CroatanLost TribeW20
Cyber DogsCampW20
Demeter’s DaughtersCampW20
DesertersCampW20
Dies UltimaeCampW20
DispossessedCampW20
Dying CubsCampW20
Earth GuidesCampW20
Fangs of GarmCampW20
FiannaTribeW20
FrankweilersCampW20
FreebootersCampW20
Get of FenrisTribeW20
Glass WalkersTribeW20
Glorious Fist of WotanCampW20
Gluskap’s LodgeCampW20
Grandchildren of FionnCampW20
GurahlFeraCB, W20
Hand of TyrCampW20
HarbingersCampW20
Heavenly Successors of the Demon-EaterCampW20
HillfolkCampW20
HoodCampW20
HousesCampW20
Imminent StrikeCampW20
Inner PathCampW20
Judges of DoomCampW20
KitsuneFeraCB, W20
Klaital PukCampW20
Lodge of the Predator KingsCampW20
LodgesCampW20
Loki’s SmileCampW20
Lords of the SummitCampW20
Mechanical AwakeningCampW20
Mjolnir’s ThunderCampW20
MokoléFeraW20
Moon-DaughtersCampW20
Mother’s FundamentalistsCampW20
Myeengun’s LodgeCampW20
NagahFeraCB, W20
NuwishaFeraCB, W20
One TreeCampW20
Order of Our Merciful MotherCampW20
OuroboroansCampW20
Path DancersCampW20
Patient DeedCampW20
Philosophical DivisionsCampW20
Random InterruptsCampW20
Rat FinksCampW20
RatkinFeraCB, W20
Red TalonsTribeW20
Revolutionary GuardCampW20
Road WardersCampW20
RokeaFeraCB, W20
Sacred HoopCampW20
Sacred ThreadCampW20
ScoutsCampW20
Secret HoopCampW20
SeekersCampW20
Seekers of the Lost TribesCampW20
Servants of UnicornCampW20
Shadow LordsTribeW20
Silent StridersTribeW20
Silver FangsTribeW20
SisterhoodCampW20
SkywalkersCampW20
Society of Bitter FrostCampW20
SongkeepersCampW20
StargazersTribeW20
SwarmCampW20
Swords of HeimdallCampW20
Swords of NightCampW20
Temple of ArtemisCampW20
TraditionalistCampW20
Trance RunnersCampW20
TricksterCampW20
Tuatha de FionnCampW20
UktenaTribeW20
Umbral PilotsCampW20
Urban PrimitivesCampW20
Valkyria of FreyaCampW20
VisionaryCampW20
Warders of the LandCampW20
WayfarersCampW20
Web WalkersCampW20
WendigoTribeW20
Whelp’s CompromiseCampW20
WhippoorwillTribeBotW
Whispering RoversCampW20
White HowlersLost TribeW20
Wise GuysCampW20
World TreeCampW20
Wyld ChildrenCampW20
Ymir’s SweatCampW20
ZephyrCampW20
Classification: Union // Open Ref werewolf/faction/fera/corax

Corax

Fera · Werewolf

Werewolf

The wereravens pay attention. They watch, they listen, and they report what they know to those who need

it. The ferret out secrets, listen carefully

to conversations that shouldn’t be taking

place, and learn the weaknesses

and strengths of their enemies, friends, casual acquain­ tances, and whoever happens to be nearby. What they’re learning isn’t as important as that they’re learning.

If not for the War of Rage, they would probably be messengers among Fera, the information network in the war against the Wyrm. They don’t hold nearly as big a grudge for the War of Rage as some of the other Fera, but then, they didn’t suffer nearly as much at the hands of Garou. To be fair, they don’t hold grudges well in general. Corax are too curious, too gregarious, and too interested in everything around them to stay angry. They fly from

place to place, through every country and continent,

searching out every nugget of information they can

learn. Corax can keep secrets, but it isn’t their

forte. They’re better at learning them, and then

spilling them.

Breeds: Unlike most Fera, Corax aren’t born as a matter of spirit genetics and chance. When a Corax wishes to have a child, he or she finds a likely mate and then performs a ritual called the Rite of the Spirit Egg. This creates a spirit

egg in the Umbra, tied to the child’s soul,

which hatches during the First Change.

Corax can be born either raven or human (corvid or homid breed,

respectively). Corvids undergo the First Change at around 8–10 months of

age, but then live a nor­

mal human lifespan. They suffer the same limitations on Abilities as lupus Garou.

Homid Corax are normal humans, though they tend to be skinny and birdlike in feature. They cannot take the Flight Ability (see below) at character creation, except by spending freebie points.

Auspices: Corax do not have auspices.

Traits:

• All Corax begin with Rage 1, Gnosis 6 and Willpower 3.

• All Corax begin with a free dot in Subterfuge, Enigmas and Athletics.

• Corax use Rage in the same manner as Garou and are capable of frenzy.

• Corax bones are hollow, which makes them nimble, but fragile. They enjoy a –1 to Athletics difficulties, but a +2 to soak difficulties.

• Corax are immune to silver, but suffer the same effects from gold that werewolves do from silver (they are tied to the sun, rather than the moon).

• A Corax can drink the eye of a dead being and see either the good (right eye) or the evil (left eye) as­ sociated with their death. This requires a Perception + Empathy (difficulty 7) roll.

Forms: Corax can assume three different forms. Homid form is a normal human being. The other two are as follows:

Crinos: The Crinos form of a wereraven is a strange bird, indeed. It is bipedal, but has wings, feathers, a beak, and wicked claws. It can fly, but walks awkwardly, and it is used primarily for combat. In this form, the Corax can make a claw attack that inflicts aggravated damage.

Modifiers: Str +1, Dex +1, Sta +1, App 0, Man –2, Per +3

Corvid: The animal form of a Corax is a large raven whose wingspan is generally around four feet. Corax use this form to spy and to escape, but are capable of some

limited attacks (usually going for the eyes). Modifiers: Str –1, Dex +1, Man –3, Per +3

Sample Gifts: Corax Gifts are focused on flight, information secrecy, and mobility. Ragabash and Silent Strider Gifts are good sources to emulate.

STEREOTYPES

Silent Striders: Misery makes for strange bedfel­ lows. No, I’m not saying I banged one! Just that the road gets lonely, and it’s nice to have company.

Get of Fenris: These guys are kind of like our big, stupid brothers. Yes, we’re embarrassed by the whole “racial purity” thing, but the fact is they’ve always done right by us, so we watch their backs.

Bastet: We’re in the habit of learning secrets. They’re in the business of keeping them. You can guess how this usually works out.

Gurahl: Haven’t they suffered enough? Well, no, actually they haven’t. We all are about to suffer something really awful unless we all get off our asses and start doing our jobs. And that means you, too, Fuzzy-Wuzzy.

See also 11

Abilities & Attributes

Auspice

  • Auspices werewolf/faction/auspice/auspices

Breed

  • Breeds werewolf/faction/breed/breeds
  • Homid werewolf/faction/breed/homid

Tribes & Fera

Referenced by 60

Bestiary

Gifts

Items

Places

Story Seeds

Tribes & Fera

  • Ananasi werewolf/faction/fera/ananasi
  • Bastet werewolf/faction/fera/bastet
  • Kitsune werewolf/faction/fera/kitsune
  • Nuwisha werewolf/faction/fera/nuwisha
  • Rat Finks werewolf/faction/camp/rat-finks
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