Glass Walkers
Tribe · Werewolf
Cities are the Wyrm’s scales shed upon the Earth. The Glass Walkers are a problem, because they’ve learned to thrive in the world to come without shedding any of their Gaian delusions. That makes them crazy, but it also makes them good at hiding among the sheep. Lots of times, the hardest thing about dealing with Glass Walk ers is figuring out what to hit in the first place. That’s the bad news. The good news is, we have all those same strengths, in greater abundance, and the city is more inviting to us than it is to them.
Cockroach’s children are survivors. They learn, change, and adapt their methods faster than any other tribe. They take their fight to domains that most of us fail to understand. But they also fight a battle more fruitless than most of the Garou Nation.
Every day a Glass Walker tries to work in a system that just doesn’t care. Pentex rips open bleeding wounds all over Gaia’s flesh, the political system is in the pockets of the corporations, and most people just don’t give a shit. The Glass Walkers may be miles ahead of other Garou, but that puts them alone against the human-caused horrors they face. For every minion of the Weaver that falls, two more rise.
Lure the Glass Walkers with the power to do more. Leave fetishes in the boardrooms they cleanse, and offer them significant support — at one remove — that has a
tiny price attached. What’s one tree, one werewolf, one pack if the Glass Walker can take down a major nest of Pattern Spiders? What’s one sept if an entire Pentex subsidiary collapses under the Glass Walker’s might? And what is Pentex compared to a string of new Black Spiral Dancers?
See also 2
Bestiary
- Cockroach mage/creature/npc/cockroach
Other Factions
- Black Spiral Dancers werewolf/faction/pentex_subsidiary/black-spiral-dancers
Referenced by 52
Bestiary
- Atomic Spirit werewolf/creature/spirit/atomic-spirit
- Cause Insanity (Samsa Only) werewolf/creature/fomor/cause-insanity-samsa-only
- FAILURE TO COMMUNICATE werewolf/creature/spirit/failure-to-communicate
- Kerasi and Black Tooth werewolf/creature/fomor/kerasi-and-black-tooth
- The Wild Hunt werewolf/creature/spirit/the-wild-hunt
- Wait, Cockroach Does What? werewolf/creature/fomor/wait-cockroach-does-what
- Yeren Gifts werewolf/creature/fomor/yeren-gifts
Gifts
- Call Great Fenris werewolf/power/gift/call-great-fenris
- Changing Ways and Means werewolf/power/gift/changing-ways-and-means
- Chiminage werewolf/power/gift/chiminage
- Hands Full of Thunder werewolf/power/gift/hands-full-of-thunder
- Signal Rider werewolf/power/gift/signal-rider
- Steel Fur werewolf/power/gift/steel-fur
- Unity of All Beasts werewolf/power/gift/unity-of-all-beasts
Items
- Chameleon Skin werewolf/item/fetish/chameleon-skin
- Chiropteran Spies werewolf/item/talen/chiropteran-spies
- Magpie’s Swag werewolf/item/fetish/magpies-swag
- Personal Umbral Digital Application werewolf/item/fetish/personal-umbral-digital-application
Other Factions
- Storytelling Tips werewolf/faction/pentex_subsidiary/storytelling-tips
Places
- Bone Gnawers werewolf/location/umbral_realm/bone-gnawers
- Bunyip Caern Wards werewolf/location/caern/bunyip-caern-wards
- City Fathers Before There Were City Fathers werewolf/location/caern/city-fathers-before-there-were-city-fathers
- Clayton City Park werewolf/location/umbral_realm/clayton-city-park
- Dimensional Portal werewolf/location/umbral_realm/dimensional-portal
- EXPERIENCED CHARACTERS werewolf/location/caern/experienced-characters
- Forms of the Wyld werewolf/location/umbral_realm/forms-of-the-wyld
- GNOSIS AS FOOD werewolf/location/umbral_realm/gnosis-as-food
- Hidden Glade werewolf/location/caern/hidden-glade
- Legendary Realm werewolf/location/umbral_realm/legendary-realm
- Old Town werewolf/location/umbral_realm/old-town
- Peeking werewolf/location/umbral_realm/peeking
- Places of Note werewolf/location/caern/places-of-note
- Recommendations werewolf/location/caern/recommendations
- THE CITY FATHER werewolf/location/caern/the-city-father
- Territoriality werewolf/location/caern/territoriality
- The Membrane werewolf/location/umbral_realm/the-membrane
- Threats werewolf/location/caern/threats
- Tribe and Sept werewolf/location/caern/tribe-and-sept
- Type Power Spirits Encountered werewolf/location/umbral_realm/type-power-spirits-encountered
- Uptown werewolf/location/umbral_realm/uptown
- WALKING THE WEB werewolf/location/umbral_realm/walking-the-web
Rites & Rituals
- Rite of Growth werewolf/power/rite/rite-of-growth
- Rite of the Questing Stone werewolf/power/rite/rite-of-the-questing-stone
- The Badger’s Burrow werewolf/power/rite/the-badgers-burrow
Tribes & Fera
- Ananasi werewolf/faction/fera/ananasi
- Corporate Wolves werewolf/faction/camp/corporate-wolves
- Kitsune werewolf/faction/fera/kitsune
- Ratkin werewolf/faction/fera/ratkin
- Rokea werewolf/faction/fera/rokea
- STEREOTYPES werewolf/faction/tribe/stereotypes
- Web Walkers werewolf/faction/camp/web-walkers
- Ymir’s Sweat werewolf/faction/camp/ymirs-sweat