Classification: Union // Open
Classification: Union // Open Ref werewolf/faction/camp/corporate-wolves

Corporate Wolves

Camp · Werewolf

Werewolf

This camp is a vast network of Glass Walkers devoted to using big business as a tool to defeating the Wyrm. As a highly political organization, members of this camp maintain a strong hierarchy (easily demonstrated through flow charts and departmental trees) and utilize local, national, and multi-national corporations as both carrot and stick when encouraging their desired behavior from human society. Corporate Wolves have frequently been the dominant camp in the tribe from the mid-1970s onward. An uptake in technology brought the Random Interrupts into greater power, but the Corporate Wolves have rallied of late, gaining strength as the corporation as a concept exerts more control over the world.

See also 2

Tribes & Fera

Referenced by 1

Tribes & Fera

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