Corax
Fera · Werewolf
The wereravens pay attention. They watch, they listen, and they report what they know to those who need
it. The ferret out secrets, listen carefully
to conversations that shouldn’t be taking
place, and learn the weaknesses
and strengths of their enemies, friends, casual acquain tances, and whoever happens to be nearby. What they’re learning isn’t as important as that they’re learning.
If not for the War of Rage, they would probably be messengers among Fera, the information network in the war against the Wyrm. They don’t hold nearly as big a grudge for the War of Rage as some of the other Fera, but then, they didn’t suffer nearly as much at the hands of Garou. To be fair, they don’t hold grudges well in general. Corax are too curious, too gregarious, and too interested in everything around them to stay angry. They fly from
place to place, through every country and continent,
searching out every nugget of information they can
learn. Corax can keep secrets, but it isn’t their
forte. They’re better at learning them, and then
spilling them.
Breeds: Unlike most Fera, Corax aren’t born as a matter of spirit genetics and chance. When a Corax wishes to have a child, he or she finds a likely mate and then performs a ritual called the Rite of the Spirit Egg. This creates a spirit
egg in the Umbra, tied to the child’s soul,
which hatches during the First Change.
Corax can be born either raven or human (corvid or homid breed,
respectively). Corvids undergo the First Change at around 8–10 months of
age, but then live a nor
mal human lifespan. They suffer the same limitations on Abilities as lupus Garou.
Homid Corax are normal humans, though they tend to be skinny and birdlike in feature. They cannot take the Flight Ability (see below) at character creation, except by spending freebie points.
Auspices: Corax do not have auspices.
Traits:
• All Corax begin with Rage 1, Gnosis 6 and Willpower 3.
• All Corax begin with a free dot in Subterfuge, Enigmas and Athletics.
• Corax use Rage in the same manner as Garou and are capable of frenzy.
• Corax bones are hollow, which makes them nimble, but fragile. They enjoy a –1 to Athletics difficulties, but a +2 to soak difficulties.
• Corax are immune to silver, but suffer the same effects from gold that werewolves do from silver (they are tied to the sun, rather than the moon).
• A Corax can drink the eye of a dead being and see either the good (right eye) or the evil (left eye) as sociated with their death. This requires a Perception + Empathy (difficulty 7) roll.
Forms: Corax can assume three different forms. Homid form is a normal human being. The other two are as follows:
Crinos: The Crinos form of a wereraven is a strange bird, indeed. It is bipedal, but has wings, feathers, a beak, and wicked claws. It can fly, but walks awkwardly, and it is used primarily for combat. In this form, the Corax can make a claw attack that inflicts aggravated damage.
Modifiers: Str +1, Dex +1, Sta +1, App 0, Man –2, Per +3
Corvid: The animal form of a Corax is a large raven whose wingspan is generally around four feet. Corax use this form to spy and to escape, but are capable of some
limited attacks (usually going for the eyes). Modifiers: Str –1, Dex +1, Man –3, Per +3
Sample Gifts: Corax Gifts are focused on flight, information secrecy, and mobility. Ragabash and Silent Strider Gifts are good sources to emulate.
STEREOTYPES
Silent Striders: Misery makes for strange bedfel lows. No, I’m not saying I banged one! Just that the road gets lonely, and it’s nice to have company.
Get of Fenris: These guys are kind of like our big, stupid brothers. Yes, we’re embarrassed by the whole “racial purity” thing, but the fact is they’ve always done right by us, so we watch their backs.
Bastet: We’re in the habit of learning secrets. They’re in the business of keeping them. You can guess how this usually works out.
Gurahl: Haven’t they suffered enough? Well, no, actually they haven’t. We all are about to suffer something really awful unless we all get off our asses and start doing our jobs. And that means you, too, Fuzzy-Wuzzy.
See also 11
Abilities & Attributes
- Athletics shared/trait/ability/athletics
- Empathy shared/trait/ability/empathy
- Enigmas shared/trait/ability/enigmas
- Perception shared/trait/attribute/perception
- Subterfuge shared/trait/ability/subterfuge
Places
- Silent Striders werewolf/location/umbral_realm/silent-striders
Referenced by 60
Bestiary
- CREATING BUZZARDS werewolf/creature/fomor/creating-buzzards
- Deleterious Effects werewolf/creature/fomor/deleterious-effects
- Kerasi and Black Tooth werewolf/creature/fomor/kerasi-and-black-tooth
- Madness and Malformation werewolf/creature/fomor/madness-and-malformation
- Nope, Doesn’t Work werewolf/creature/fomor/nope-doesnt-work
Gifts
- A Thousand Secret Faces werewolf/power/gift/a-thousand-secret-faces
- Brother’s Skin werewolf/power/gift/brothers-skin
- Carrion’s Call werewolf/power/gift/carrions-call
- Dead Talk werewolf/power/gift/dead-talk
- Deceptive Demise werewolf/power/gift/deceptive-demise
- Enemy Ways werewolf/power/gift/enemy-ways
- Eyes of the Eagle werewolf/power/gift/eyes-of-the-eagle
- Flight of Separation werewolf/power/gift/flight-of-separation
- Gauntlet Runner werewolf/power/gift/gauntlet-runner
- Head Games werewolf/power/gift/head-games
- Hummingbird Dart werewolf/power/gift/hummingbird-dart
- Legendary Form werewolf/power/gift/legendary-form
- Madness werewolf/power/gift/madness
- Mahanaga werewolf/power/gift/mahanaga
- Mercy for the Misbegotten werewolf/power/gift/mercy-for-the-misbegotten
- Mockingbird’s Mirror werewolf/power/gift/mockingbirds-mirror
- Morse werewolf/power/gift/morse
- Mynah’s Touch werewolf/power/gift/mynahs-touch
- Oath of the Great Bear werewolf/power/gift/oath-of-the-great-bear
- Raven’s Gleaning werewolf/power/gift/ravens-gleaning
- Razor Feathers werewolf/power/gift/razor-feathers
- Razor Wings werewolf/power/gift/razor-wings
- River of Blood werewolf/power/gift/river-of-blood
- Serpent’s Voice werewolf/power/gift/serpents-voice
- Shadows of Mictlán werewolf/power/gift/shadows-of-mictlan
- Sheep’s Clothing werewolf/power/gift/sheeps-clothing
- Silent Running werewolf/power/gift/silent-running
- Sky’s Beneficence werewolf/power/gift/skys-beneficence
- Stop Continental Drift werewolf/power/gift/stop-continental-drift
- Sun’s Guard werewolf/power/gift/suns-guard
- Swallow’s Return werewolf/power/gift/swallows-return
- Teanoi’s Rage werewolf/power/gift/teanois-rage
- Theft of Stars werewolf/power/gift/theft-of-stars
- Thieving Talons of the Magpie werewolf/power/gift/thieving-talons-of-the-magpie
- Voice of the Mimic werewolf/power/gift/voice-of-the-mimic
- Wyld Warp werewolf/power/gift/wyld-warp
Items
- Stolen Eye werewolf/item/wyrm_fetish/stolen-eye
Places
- Celestines werewolf/location/umbral_realm/celestines
- City Fathers Before There Were City Fathers werewolf/location/caern/city-fathers-before-there-were-city-fathers
- Disconnection in the Homelands werewolf/location/umbral_realm/disconnection-in-the-homelands
- Owl’s Wings werewolf/location/umbral_realm/owls-wings
- Silent Striders werewolf/location/umbral_realm/silent-striders
- The Fall of Black Tooth werewolf/location/caern/the-fall-of-black-tooth
- The Fera werewolf/location/umbral_realm/the-fera
- The Unforgivable werewolf/location/umbral_realm/the-unforgivable
- Uktena werewolf/location/umbral_realm/uktena
- WOLFHOME BY ANY OTHER NAME werewolf/location/umbral_realm/wolfhome-by-any-other-name
- Wendigo werewolf/location/umbral_realm/wendigo
- Wolfhome werewolf/location/umbral_realm/wolfhome
Story Seeds
- Lost Heroes werewolf/rule/story_seed/lost-heroes