Classification: Union // Open
Classification: Union // Open Ref werewolf/faction/camp/visionary

Visionary

Camp · Werewolf

Werewolf

The Visionary keeps her eyes on a goal that others might find impossible. Like the Idealist or Fanatic, her cause is important to her. Unlike those Archetypes, the Vision­ ary focuses principally on sharing the dream with others. Visionaries frequently face dismissal as foolish dreamers thanks to the fatalism that pervades Garou society, but a few manage to share their dreams of a Gaia that will be healed and strong when the Apocalypse has ended.

— Regain a point of Willpower each time you are able to convince others to have faith in your dreams and follow the course of action dictated by your vision. Note that gaining support is the key to a Visionary regaining Willpower. Success need not come to a Visionary, at least not with every step in changing the structures in question.

Camps represent special interests within the tribes for the most part. Some camps are badges of honor within the Garou Nation, epitomizing the tenets of Honor, Glory, or Wisdom that the Nation prizes so highly. Oth­ ers are forbidden, secret sects and societies, practicing Gifts and rites that border on blasphemy, taught to them

by forgotten — and often horrific — spirits that have hidden themselves deep within the Umbra. In a game like Werewolf, filled with tension, intrigue, and savage horror, camps offer another level of motivation, desire, camaraderie, and conflict, designed to enrich the game for characters, players, and Storytellers alike.

Different ideological breaks within the Black Fury tribe are formally measured by kukloi (singular kuklos) or “circles,” which fulfill much the same role as camps do in other tribes. While members of different kukloi might not see eye to eye, they don’t fight (at least not openly). Squabbles (and in the case of the Sisterhood and the Order of Our Merciful Mother, centuries-long tensions) occur, but the Outer Calyx frowns heavily upon inter-camp hostilities that become too outwardly obvious.

See also 3

Archetypes

  • Fanatic shared/trait/archetype/fanatic
  • Idealist shared/trait/archetype/idealist

Tribes & Fera

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