Corporate Wolves
Camp · Werewolf
This camp is a vast network of Glass Walkers devoted to using big business as a tool to defeating the Wyrm. As a highly political organization, members of this camp maintain a strong hierarchy (easily demonstrated through flow charts and departmental trees) and utilize local, national, and multi-national corporations as both carrot and stick when encouraging their desired behavior from human society. Corporate Wolves have frequently been the dominant camp in the tribe from the mid-1970s onward. An uptake in technology brought the Random Interrupts into greater power, but the Corporate Wolves have rallied of late, gaining strength as the corporation as a concept exerts more control over the world.
See also 2
Tribes & Fera
- Glass Walkers werewolf/faction/tribe/glass-walkers
- Random Interrupts werewolf/faction/camp/random-interrupts
Referenced by 1
Tribes & Fera
- Wise Guys werewolf/faction/camp/wise-guys