Lupus
Tribe · Werewolf
None are closer to nature and the hidden face of Gaia than you are. You were born a precocious pup, already showing remarkable intelligence above that of your siblings. When the Change overcame you, and you discovered your true nature, the world itself became something you had never expected.
Lupus are quite capable of abstract thought, but much of their experience with the concepts governed by such thought comes after the First Change. They pick up the basics of Garou speech very quickly, and the basics of human languages with surprising speed, but the small nuances and connotations frequently elude them. They are accustomed to the socialization of a pack, not of a greater society — which can be particularly problematic if they were raised in a traditional wolf pack, which is more of a nuclear family than anything else.
The advantages of the lupus are several — many of them spiritual. The wolf-born lack the spiritual disconnection that the homids have gradually developed, and they are also free of the spiritual “static” that comes with the blood of the metis. They have a knack for mastering the animistic rituals of the Garou, as they are closer to “spirit logic” than the more educated reasoning of humankind. Some of this is reflected in their high starting Gnosis. However, lupus characters have little opportunity to learn many useful skills before their First Change, and are therefore limited during character creation regarding the Abilities they can purchase.
Nicknames: Ferals, Four-Legs, Fleabiters
Initial Gnosis: 5
Beginning Gifts: Hare’s Leap, Heightened Senses, Predator’s Arsenal, Prey Mind, Sense Prey
Restricted Abilities: Beginning lupus characters cannot take the following Skills and Knowledges with their initial dots. You may, however, use freebie points to purchase them, perhaps as a result of your character’s prelude. Similarly, you can use experience points to add these Abilities as a result of training or “life experience” in the course of the chronicle.
Skills: Crafts, Drive, Etiquette, Firearms, Larceny Knowledges: Academics, Computer, Law, Science, Technology
Referenced by 44
Bestiary
- Bloodbats werewolf/creature/fomor/bloodbats
- The Wild Hunt werewolf/creature/spirit/the-wild-hunt
Gifts
- Curse of Lycaon werewolf/power/gift/curse-of-lycaon
- Gift of the Porcupine werewolf/power/gift/gift-of-the-porcupine
- Guise of the Hound werewolf/power/gift/guise-of-the-hound
- Head Games werewolf/power/gift/head-games
- Heightened Senses werewolf/power/gift/heightened-senses
- Howlers No More werewolf/power/gift/howlers-no-more
- Metis Gifts werewolf/power/gift/metis-gifts
- Sight Without Sight werewolf/power/gift/sight-without-sight
- Steel Fur werewolf/power/gift/steel-fur
- Strange Blood werewolf/power/gift/strange-blood
- Unity of All Beasts werewolf/power/gift/unity-of-all-beasts
- Wolf at the Door werewolf/power/gift/wolf-at-the-door
Items
- Animal Hide werewolf/item/fetish/animal-hide
- Borrowing from Monsters werewolf/item/fetish/borrowing-from-monsters
- Magpie’s Swag werewolf/item/fetish/magpies-swag
- Moon Sign werewolf/item/talen/moon-sign
Merits & Flaws
- Anosmia shared/trait/flaw/anosmia
- Natural Weapons shared/trait/merit/natural-weapons
- No Partial Transformation shared/trait/flaw/no-partial-transformation
- One Arm shared/trait/flaw/one-arm
Places
- Briar Patch werewolf/location/umbral_realm/briar-patch
- Bunyip Caern Wards werewolf/location/caern/bunyip-caern-wards
- Close to Home werewolf/location/caern/close-to-home
- Hidden Glade werewolf/location/caern/hidden-glade
- Master of the Howl (Sept Standing •) werewolf/location/caern/master-of-the-howl-sept-standing
- Pangaea werewolf/location/umbral_realm/pangaea
- Physiology of a Death Beast werewolf/location/caern/physiology-of-a-death-beast
- Places of Note werewolf/location/caern/places-of-note
- THE CITY FATHER werewolf/location/caern/the-city-father
- The Thirteen Near Realms werewolf/location/umbral_realm/the-thirteen-near-realms
- Threats werewolf/location/caern/threats
Rites & Rituals
- Last Blessing werewolf/power/rite/last-blessing
- The Paths We Forge Ourselves werewolf/power/rite/the-paths-we-forge-ourselves
Rules
- MAKING A BASIC BANE werewolf/rule/system/making-a-basic-bane
Tribes & Fera
- Bastet werewolf/faction/fera/bastet
- Breeds werewolf/faction/tribe/breeds
- Lupus Gifts werewolf/faction/tribe/lupus-gifts
- No Sense of Smell werewolf/faction/tribe/no-sense-of-smell
- No Tail werewolf/faction/tribe/no-tail
- Philodox: The Half Moon, The Mediator werewolf/faction/tribe/philodox-the-half-moon-the-mediator
- STEREOTYPES werewolf/faction/tribe/stereotypes
- Wolf Years werewolf/faction/tribe/wolf-years