Metis
Tribe · Werewolf
Born to two werewolves who broke the Litany for love or lust, you were a child that shouldn’t have been — but one raised among the Garou anyway. You endured a hard, thankless life, stemming both from the deformity that is your birthright and your place at the bottom of the social ladder. Many other Garou pointed to your deformity as a sign that you, like all other metis, are a living affront to Gaia — others said it’s a likely side effect of the over-concentration of already powerful werewolf blood.Whatever the case, you’ve survived from a hard birth, through years
of living only in your Crinos body (the natural form of a metis), to finally undergo your First Change. Whether your parents raised you — as an outcast among the sept — or long-suffering but devoted Kinfolk did, you’re now ready to take your place in the sept. Unlike homids, you have a lot of knowledge about werewolf society already — the nobility, the brutality, the wisdom, the spite.
Metis characters have no restrictions on Abilities. Like homids, they have early experience with abstract thought, and are often introduced to technology, education, and other human creations early on as part of being raised at the sept. But like their wolf relatives, the metis also have a strong connection to their animal nature. They have the strengths of both sides to some degree.
On the other hand, all metis bear the mark of deformity. To attempt to hide this shame is considered dishonorable; to wear it openly is to attract the contempt of many other werewolves. Another flaw of this breed is that all metis are sterile; none can sire or bear children. It’s faintly ironic that Garou/Garou pairings are the only matings that invariably produce werewolf offspring — and yet they are no way to ensure the future of the People.
Nicknames: Mules, Bastards, Obscenities
Initial Gnosis: 3
Deformities: Every metis character has at least one deformity, chosen during character creation. While some deformities may have minor benefits, the bad always outweighs the good. Storytellers should encourage players to choose defects that complement their character concept. Some possibilities for metis deformities include:
• Albino You have no melanin in your body, in any form. Your skin is faintly pink, and it burns easily. Your hair is stark white (not silver) and your eyes are pinkish to blood red. Take a +2 difficulty penalty on all Perception rolls if you’re trying to operate in bright light without your protective clothing or sunglasses.
Referenced by 20
Bestiary
- Bloodbats werewolf/creature/fomor/bloodbats
- Wait, Cockroach Does What? werewolf/creature/fomor/wait-cockroach-does-what
Gifts
- Head Games werewolf/power/gift/head-games
- Madness werewolf/power/gift/madness
- Mercy for the Misbegotten werewolf/power/gift/mercy-for-the-misbegotten
- Paper Flesh werewolf/power/gift/paper-flesh
- Rat Head werewolf/power/gift/rat-head
- Shadows of Mictlán werewolf/power/gift/shadows-of-mictlan
- Summon Net-Spider werewolf/power/gift/summon-net-spider
- Totem Gift werewolf/power/gift/totem-gift
- Ultimate Argument of Logic werewolf/power/gift/ultimate-argument-of-logic
- Unity of All Beasts werewolf/power/gift/unity-of-all-beasts
Merits & Flaws
- Metis Child shared/trait/flaw/metis-child
- One Arm shared/trait/flaw/one-arm
Places
- Black Furies werewolf/location/umbral_realm/black-furies
- Pangaea werewolf/location/umbral_realm/pangaea
- THE CITY FATHER werewolf/location/caern/the-city-father
- Tribe and Sept werewolf/location/caern/tribe-and-sept