Classification: Union // Open

Tribes & Fera

153 records

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Name ▲ Kind Source
Aethera InamorataCampW20
AjabaFeraCB, W20
AlbinoTribeW20
Amazons of DianaCampW20
Ana-gaminCampW20
AnanasiFeraCB, W20
Angels in the GardenCampW20
Anointed OnesCampW20
AuspicesTribeW20
Bacchantes (or Maenads)CampW20
Bane TendersCampW20
BastetFeraCB, W20
BatTribeBotW
Bitter HexCampW20
Black Furies KinfolkTribeKin
BlindTribeW20
Bone Gnawers KinfolkTribeKin
BreedsTribeW20
Bringers of LightCampW20
Brotherhood of HerneCampW20
BunyipLost TribeW20
CampsCampW20
Children of CrowCampW20
Children of DireCampW20
Children of GaiaTribeBotW
Children of Gaia KinfolkTribeKin
City FarmersCampW20
CoraxFeraCB, W20
Corporate WolvesCampW20
CroatanLost TribeW20
Cyber DogsCampW20
Dark FungusTribeBotW
Demeter’s DaughtersCampW20
DesertersCampW20
Dies UltimaeCampW20
DispossessedCampW20
Dying CubsCampW20
Earth GuidesCampW20
Fangs of GarmCampW20
Fits of MadnessTribeW20
FrankweilersCampW20
FreebootersCampW20
Glass WalkersTribeBotW
Glass Walkers KinfolkTribeKin
Glorious Fist of WotanCampW20
Gluskap’s LodgeCampW20
Grandchildren of FionnCampW20
Green DragonTribeBotW
GurahlFeraCB, W20
G’lough, “Dance of Corruption”TribeBotW
HairlessTribeW20
Hakaken, “The Heart of Fear”TribeBotW
Hand of TyrCampW20
HarbingersCampW20
Heavenly Successors of the Demon-EaterCampW20
HillfolkCampW20
History of La Bête NoireTribeBotW
HomidTribeW20
HoodCampW20
HornsTribeW20
HousesCampW20
HunchbackTribeW20
Imminent StrikeCampW20
Inner PathCampW20
Judges of DoomCampW20
Kirijama, “The Hidden Foe”TribeBotW
KitsuneFeraCB, W20
Klaital PukCampW20
Lodge of the Predator KingsCampW20
LodgesCampW20
Loki’s SmileCampW20
Lords of the SummitCampW20
LupusTribeW20
Lupus GiftsTribeBotW
Mechanical AwakeningCampW20
MetisTribeW20
Mjolnir’s ThunderCampW20
MokoléFeraW20
Moon-DaughtersCampW20
Mother’s FundamentalistsCampW20
Myeengun’s LodgeCampW20
NagahFeraCB, W20
No Sense of SmellTribeW20
No TailTribeW20
NuwishaFeraCB, W20
One TreeCampW20
Order of Our Merciful MotherCampW20
OuroboroansCampW20
Path DancersCampW20
Patient DeedCampW20
Philodox: The Half Moon, The MediatorTribeW20
Philosophical DivisionsCampW20
Ragabash: The New Moon, The TricksterTribeW20
Random InterruptsCampW20
Rat FinksCampW20
RatkinFeraCB, W20
Red TalonsTribeBotW
Red Talons KinfolkTribeKin
Relshab, “The Faceless Eater”TribeBotW
Revolutionary GuardCampW20
Road WardersCampW20
RokeaFeraCB, W20
Sacred HoopCampW20
Sacred ThreadCampW20
ScoutsCampW20
Secret HoopCampW20
SeekersCampW20
Seekers of the Lost TribesCampW20
SeizuresTribeW20
Servants of UnicornCampW20
Shadow LordsTribeBotW
Shadow Lords KinfolkTribeKin
Silent Striders KinfolkTribeKin
Silver Fangs KinfolkTribeKin
SisterhoodCampW20
SkywalkersCampW20
Society of Bitter FrostCampW20
SongkeepersCampW20
Stargazers KinfolkTribeKin
STEREOTYPESTribeW20
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Classification: Union // Open Ref werewolf/faction/tribe/shadow-lords

Shadow Lords

Tribe · Werewolf

Werewolf

It’s easy to pull someone’s strings once you know what they want, and Shadow Lords are the tribe of want. Usually they want to be powerful, respected, in charge, and their own tribe pushes them to grasp any advantage to succeed. We will always find Shadow Lords willing to cut deals with us to get what they want. They will always be planning to do away with us later; they will always assume we’re going to stab them in the back and figure they’re one step ahead for having figured that out.

Honestly, if they could just get over their delusions of noble struggle, they’re a lot like us. They see what they want, and reach for it with both hands. Sometimes you’ll find a Lord who can finish connecting the dots the rest of the way and see the figure they describe is the Spiral. That doesn’t make them our friends, though; if they came over to our side en masse, they’d just want to be in charge of us. So, sure, feed their ambitions whenever they seem likely to cause unrest for the other Garou, then blackmail or ruin them. We keep playing the game because it works out for us even when they think it works out for them.

Everywhere a Shadow Lord looks, all he sees is failure from the other tribes. They want nothing more than to take hold of the Garou Nation in an iron fist until it submits to their authority. And they are more ruthless to their own.

The difficulty in liberating a Shadow Lord is that he understands us; he plays our games. A Lord will listen to one of us, but he’s more likely to locate the pit inadvertently revealed than he is to fall. The time to strike a Shadow Lord is when he fails. Wounded pride is dangerous, and one of Grandfather Thunder’s children bears the full weight of any misdeed. His tribe will offer no pity or understanding. Rage will boil within, and desperation to redeem his name will clear his mind for the Labyrinth. Convince him to redirect the blame by pulling others into an endless cycle of finger pointing. By dragging others down, he can stand atop them once more. With all the failure and all the squabbling, he is sure to come to hate the Garou. And if he wants to rule them, we can show him the way. He just needs to learn to Dance.

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