Weaver Charms
Spirit · Werewolf
These Charms are granted by the Weaver. A spirit with one of these Charms can use Airt Sense to travel via the Pattern Web.
• Calcify: The spirit binds a character into the Pattern Web. The Storyteller rolls Willpower, contested by the target’s Rage. Each success subtracts one dot from a Physical Attribute of the spirit’s choice (or Essence in the case of spirits). When the target’s Essence or Attributes drop to zero, the target is held in the Pattern Web. Werewolves
must be freed by their packmates, while Wyld energy can disrupt the Pattern Web to free spirits.
• Solidify Reality: The spirit extends and strengthens the Pattern Web. The Storyteller rolls the spirit’s Gnosis. Each success increases the target’s Essence (or effective health levels) by one per success. The effects last for a day. A target can only benefit from one use of this Charm at a time; all further uses before the effects wear off automatically fail.
• Spirit Static: The spirit increases the Gauntlet in an area by one. Up to three spirits may work in concert (increasing the Gauntlet by three). The spirit must re main in the same area and is distracted, reducing all of its dice pools by 2.
See also 4
Gifts
- Airt Sense werewolf/power/gift/airt-sense
- Calcify werewolf/power/gift/calcify
Places
- Pattern Web werewolf/location/umbral_realm/pattern-web
Spheres
- Spirit mage/power/sphere/spirit