Classification: Union // Open
Classification: Union // Open Ref werewolf/creature/fomor/creating-breakers

CREATING BREAKERS

Fomor · Werewolf

Werewolf

Antara creation is the same as for other Ananasi. They still have the markings showing which member of the Triat they originally served — their fall to the Wyrm does not include any visual sign for others to notice.

Antara may purchase any Ananasi Gift as though it was favored. Queen Ananasa re-linquishes all restrictions on these rebellious children, as this is the only way she can ensure they act fully of their own will and are free of her influences. Though this harms the resistance provided by her faithful Ananasi, the Queen has to hope that eventually the gambit will be rewarded when they bind the Wyrm within their webs.

for the Wyrm, and every free action they take damages the threads of her plans. Their existence empowers the Wyrm but the Antara serve only their own whims.

The Antara are free of manipulations and control. They command their own destinies, and they will fight to the death before they submit to any other master, including each other. They reject others binding them, but love to ensnare victims in their webs. In freeing them, the Wyrm may have doomed itself to a prison of its own making. The inescapable core of their being as Ananasi is to weave and build and control. The Antara will inevitably even seek to bind the Wyrm.

More than other werespiders, Breakers are solitary. They will sometimes work with other Antara, or other Ananasi, but they chafe under anyone giving them instruction or controlling their actions. For a Breaker to follow another requires tremendous strength of will to not murder the transgressor. Antara only follow if they independently believe it will further their own goals.

See also 2

Places

  • The Triat werewolf/location/umbral_realm/the-triat

Tribes & Fera

  • Ananasi werewolf/faction/fera/ananasi
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