Classification: Union // Open
Classification: Union // Open Ref vampire/creature/ghoul/bats

Bats

Ghoul · Vampire

Vampire

A favorite pet of many Old World vampires, bats are useful for gathering information. They might also be commanded to steal (or plant) small items because they do not draw attention to themselves, and can fit through small holes to enter or leave a building. Bats are a widely varied family of creatures, with the largest generally subsisting on a diet of fruit in tropical regions. The smaller versions voraciously eat insects, and the infamous vampire bat will nick larger animals — typically cows or bulls — with their razor-sharp teeth, feeding off the resulting trickle of blood. Surprisingly, vampire bats tend to attack from the ground, and fly only to find victims and to travel to and from its daytime roost.

Bats are highly social animals, practicing mutual grooming and roosting in colonies of up to a million individuals. The stats below represent common varieties of insectivores. Nearly all Clans have numerous examples of bat ghouls kept as servants or pets. Like rats, they are seldom noticed by casual observers, and their ability to fly allows them to travel significant distances to deliver messages or to follow a target.

The other, and perhaps most significant, reason why bats are widely used, is because they don’t require a lot of vampiric blood to maintain. Thus, if the master doesn’t have Animalism, she might create more than one bat to perform a specific task or duty to increase her chances of success.

Attributes: Strength 1, Dexterity 3, Stamina 2, Perception 3, Intelligence 1, Wits 2

Abilities: Alertness 3, Athletics 3, Stealth 2

Disciplines: Celerity 1

Willpower: 2

Health Levels: OK, -1, -3, Incapacitated

Armor rating: 0 (three soak dice, total)

Attack: Bite for one die

Blood Pool: 1/4 (1 blood point is equal to four bats)

See also 10

Abilities & Attributes

Disciplines

  • Celerity vampire/power/discipline/celerity
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