Classification: Union // Open
Classification: Union // Open Ref werewolf/creature/spirit/drattosi

Drattosi

Spirit · Werewolf

Werewolf
Charms
Airt Sense, Consume Essence*, Illusory Desire* *Consume Essence: This Charm allows the Drattosi to eat another spirit and take its victim’s Essence into itself. A spirit consumed in this manner will not Reform. The Drattosi attacks with Rage as usual, but drains one Essence point into itself per success. Surplus Essence fades at a rate of spirit or Garou’s Gnosis, although it requires two successes to drain away a point of Gnosis.

Drattosi are hideous creatures that live in huge ra­ dioactive pits within the Umbra. They act like gigantic mockeries of antlions, preying on whatever Umbral traveler is unfortunate enough to stumble into their mephitic traps.

Rage

7, Gnosis 8, Willpower 5, Essence 20-30 + whatever it has absorbed lately

*Illusory Desire: The Drattosi must make a resisted Gnosis versus Willpower roll to pluck an appealing image

from a potential victim’s mind, then spend two Essence to create the illusion. This power may be used on more than one victim, but only one victim’s mind can be read at a time.

Image: The Drattosi are rarely seen — a Drattosi crawls from its lair in the bottom of its pit only to feed. They vaguely resemble gargantuan crustaceans with thorny projections covering their reddish-black carapaces. They have multiple limbs with sharp spines which they use to skewer their prey. Their bodies are often steaming from the heat of their surroundings.

Background

The Drattosi live in pits within the Penumbra, which they conceal with their illusions. These Banes prefer to create illusory creatures or objects as bait, pulling the most appropriate lure from their potential victims’ minds. A victim is typically allowed to get all the way up to the image before the Drattosi emerges to attack. The Drattosi are intelligent predators. They can communicate intelligibly with Garou and spirits, but rarely bother to do so. They are often very knowledgeable about all goings on within the area, even in the physical world corresponding to their Penumbral lair, but it is quite dif­ ficult to wring such information out of them.

Storytelling Notes: The Wyrm has many servitors who embody deception and false promises; the Drattosi are simply another variation on this theme. Although they are a bit too one-dimensional to be the center of a story, they can provide valuable life lessons to Garou who take the convenience of Umbral travel for granted.

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