Bastet
Fera · Werewolf
Subtle and mysterious, the “Eyes of Gaia” keep watch over the mortal world. Very little escapes the curiosity of these werecats, who range in size and power from the skeletal Bubasti to the near-unstoppable Khan. As a rule, the Bastet display a common love of knowledge, adven ture, secrets, and carnality. While there must be some few werecats who avoid touch or mischief, typical Bastet are notoriously vain and painfully inquisitive.
Although few werecats spend much time with their own kind, the Bastet have complex myths and social
rituals. Their common love and purpose, though, is secrets: every werecat cherishes them, and all Bastet seek to learn and trade new ones whenever possible.
The Nine Tribes
The most common and diverse Changing Breed beyond the Garou themselves, Bastet favor large cats in scope and temperament. Tigers, lynxes, leopards, jaguars, cougars, lions, and other, less obvious species have corresponding shifter kin. In general, a werecat’s physical shape and emotional timbre echo her feline ancestry; a tiger’s monumental grace carries over into her human aspect, while a skittish Bubasti shares dark coloration and delicate build in every form.
The Nine Tribes of Catkind are: • The Bagheera – werepanthers and wereleopards who may be the wisest of their kind. Though ruthless in war, these Fera display innate nobility, intellect, and calm. Once drawn mostly from Indian and South Asian
ethnicities, this tribe has spread across the world. Of
all Bastet, they may now be the most numerous and
are certainly the most diverse.
Sokto Crinos Chatro Feline
Str: +1 Str: +3 Str: +2 Str: +1 Dex: +1 Dex: +3 Dex: +3 Dex: +3 Sta: +2 Sta: +3 Sta: +3 Sta: +2 Man: –1 Man: –3 Man: –3 Man: –3 App: –1 App: 0 App: –2
• The Balam, a bloody breed of jaguar-folk who once enjoyed the reverence of South Ameri can civilizations but have since been hardened (and nearly exterminated) by the Amazon wars. Until re cently, no European, Asian, or African person was good enough to share the Balam inheritance; even now, the tribe is near-universally of South American blood. Neces sity and camaraderie, though, have brought a handful of outlanders into the fold, and in recent years this tribe has begun to recover. Old wounds run deep, though, and few creatures hold more bitterness than a grizzled old Balam.
Sokto Crinos Chatro Feline
Str: +2 Str: +3 Str: +3 Str: +2 Dex: +1 Dex: +3 Dex: +2 Dex: + 3 Sta: +2 Sta: +3 Sta: +3 Sta: +2 Man: –1 Man: –4 Man: –4 Man: –3 App: –1 App: 0 App: 0
• The Bubasti are an eerie and often despised tribe of sorcerer-cats. Descended from the theoretically extinct cats of Kyphur (an Egyptian species revered as god-avatars), the shadowcats are always hungry: Food, sensation, knowledge — a Bubasti can never get enough of anything. Universally thin and uncannily attractive, these folk have prospered in the information age, and while their typically Middle Eastern heritage marks them for suspicion in a post-9/11 world, their voracious intellect and tastes continue to serve them well. Built for stealth, not fighting, these are the most delicate cat-folk. In human form, Bubasti have dark skin and hair regardless of their ethnicity; their feline forms resemble large Egyptian cat-statues: midnight black and with no markings of any kind.
Sokto Crinos Chatro Feline
Str: +0 Str: +1 Str: +2 Str: –1 Dex: +1 Dex: +3 Dex: +4 Dex: +4 Sta: +0 Sta: +1 Sta: +1 Sta: +1 Man: +0 Man: –2 Man: –2 Man: +0 App: +1 App: –3 App: 0
• The Ceilican were once thought extinct but are now fairly common. A European breed linked to wild cats, domestic species, and a vanished type of lion, these cats were almost eradicated during the Middle Ages and Renaissance. Justly or otherwise known as “witch-cats,” the Ceilican then hid themselves in plain sight through out human cities, concealing their existence even from other Bastet. With the New Millennium, however, the tribe’s cosmopolitan affinities have helped them prosper. Their survival is now an open secret, and when other Bastet need information, they often look for a Ceilican.
Sokto Crinos Chatro Feline
Str: +0 Str: +1 Str: +0 Str: –1 Dex: +2 Dex: +3 Dex: +4 Dex: +4 Sta: +1 Sta: +1 Sta: +1 Sta: +0 Man: +0 Man: +0 Man: –2 Man: –2 App: +1 App: –2 App: –2
• Khan are weretigers, the most formidable of their kind. These “Bright Kings” reach deep into the lore of an cient Asia and India. For millennia, the Khan dominated the courts, temples and jungles of their world; as Muslims and white men carved their empires from those regions, though, they brought true tigers to near-extinction. Born warriors, often too trusting and passionate for their own good, the Khan soon found themselves embroiled in the region’s many wars. Though Modern India and China provide fertile ground for the tribe’s resurgence, Khan tend to take on the world single-handedly… and all too often lose.
Sokto Crinos Chatro Feline
Str: +2 Str: +5 Str: +4 Str: +3 Dex: +1 Dex: +2 Dex: +2 Dex: +2 Sta: +2 Sta: +3 Sta: +3 Sta: +3 Man: –1 Man: –3 Man: –3 Man: –3 App: –1 App: 0 App: 0
• The Pumonca cougar-folk are native to North America and reflect that region’s laconic curiosity. Once known as Storm Walkers, these brawny predators pick off people who’ve grown too evil or careless to survive. When Garou invaders poured into their territories during the conquest of North America, most solitary Pumonca died as well. Recent years have revitalized the tribe; even so, few other Bastet despise werewolves on general principle as the Pumonca do.
Sokto Crinos Chatro Feline
Str: +1 Str: +3 Str: +3 Str: +2 Dex: +2 Dex: +3 Dex: +3 Dex: +3 Sta: +2 Sta: +4 Sta: +3 Sta: +3 Man: –1 Man: –3 Man: –3 Man: +0 App: +0 App: 0 App: 0
• The riddling Qualmi’s lynx ancestry appears in their solid builds and peak-tufted ears. Also native to North America, these Bastet rarely speak in straightforward terms. Everything is a riddle, a joke, a tall tale, or a sur real narrative that says everything even if it sounds like nothing. Unlike their puma cousins, the Riddle Dancers enjoy the company of wolves, most especially the Uktena, with whom they share ancient bonds. More magical than warlike, these cat-folk enjoy technology, too… especially once they’ve altered it a bit. Supposedly, they shapeshift across other species too, adopting many different forms in order to understand the world more deeply.
Sokto Crinos Chatro Feline
Str: +0 Str: +1 Str: +1 Str: +0 Dex: +2 Dex: +3 Dex: +4 Dex: +4 Sta: +0 Sta: +1 Sta: +1 Sta: +0 Man: +0 Man: –2 Man: –2 Man: –2 App: +1 App: 0 App: 0
• The Simba, “Lords of Sunlight,” have leonine ancestry manifests as power, sociability and arrogance. Supposedly, they once ruled the Nine Tribes by divine right… and even now, most consider themselves to be the brightest stars in the room. Bred from among the bravest and most powerful people, these Bastet have decimated themselves with endless wars. Men, hyena-kin, fomori, and almost anyone else foolish enough to stand face to face with a lion — all have been prey for the Simba, and have often killed the Simba in return. These days, the tribe’s in steep decline… not that any Sun Lord would ever admit as much.
Sokto Crinos Chatro Feline
Str: +2 Str: +4 Str: +4 Str: +3 Dex: +1 Dex: +2 Dex: +2 Dex: +3 Sta: +2 Sta: +3 Sta: +3 Sta: +2 Man: –1 Man: –2 Man: –2 Man: –1 App: +1 App: 0 App: 0
• The fleet Swara are cheetah-folk with a deep secret: like Garou (but unlike most Bastet), they step sideways easily. While catkind generally sticks to the mortal plane, these wanderers pass among spirits, puzzling out the enigmas of the outer worlds. Descended almost entirely from the peoples of sub-Saharan Africa, the Swara avoid people on general principle. These “Silver Folk” favor the Paths of the Moon over mundane concerns, and care little for luxury or home.
Sokto Crinos Chatro Feline
Str: +1 Str: +2 Str: +2 Str: +1 Dex: +2 Dex: +4 Dex: +4 Dex: +4 Sta: +1 Sta: +3 Sta: +3 Sta: +2 Man: –1 Man: –3 Man: –3 Man: –3 App: +0 App: 0 App: 0
Distinguishing Traits
Breeds: Like Garou, the Bastet have three breeds: homid, metis, and feline. The human-bred folk are by far the most common, and metis — who are favored, not
shunned, by the cats — may be the second. Given the global decline of large cats, the feline breed is rare these days, born more often in captivity than in the wild. Like werewolves, Bastet manifest their First Change around puberty, and are often mentored (though eventually sent away) by elders of their kind.
As with Garou, a werecat’s breed determines his Gnosis, while the character’s tribe determines her Rage and Willpower (see above). Homid-breed Bastet begin with Gnosis 2, metis with Gnosis 4, and felines with Gnosis 6.
Pryio: Instead of auspices, each werecat has three different “faces”: a public face (his Demeanor), the per sonality he shares with his close friends (his Nature), and his pryio (the hidden “true face” that each cat keeps to himself). Often, but not always, inspired by the time of day in which a Bastet achieved his First Change, the pryio reflects the capricious nature of cats themselves. The three pryios are Daylight — a friendly, sociable and nurturing personality; Twilight — a tricky personality that’s even more inquisitive than usual; and Night — a deceptive, solitary, and often very dangerous pesonality.
• Like Garou, Bastet heal quickly, resist disease, transform and get extra actions througrh Rage, are vulner able to silver, inflict aggravated damage with their claws and teeth, and use their Gnosis to manifest spirit-Gifts and rituals. They also share a common Bastet language that transcends forms or human cultures.
• In all forms, werecats are unusually perceptive. Except when in her human form, a werecat reduces all Perception-based difficulties by two.
• Aside from the Swara, Bastet cannot normally step sideways into the Umbra.
• As do their lupine cousins, the cat-folk have a Litany and five ranks of Renown: Tekhmet, Aka, Tilau, Hani, and Bon Bhat. Their favored qualities — clever ness, ferocity, and honor — reflect the graceful nature of catkind and the breed’s love of secrets.
• Rather than Weaver, Wyrm, and Wyld, werecats speak of Rahjah the Maker, whose ambitions brought form to the Earth; Cahlash the Unmaker, who grants mysteries but also destroys; and Nala the First Mother, the ever-dancing lover of them both. Rahjah and Cahlash are both also referred to as “the King of Cats,” a fact that does not please the few Garou who know of it.
Forms: Like their lupine cousins, each werecat has five forms. The specific modifiers vary by tribe, and can be found above. The non-Homid forms are:
Sokto: An uncanny cat-like person, the Sokto form features tiny whiskers, elongated limbs, slitted eyes, pointed ears, sharp fangs, and small yet vicious claws. These fangs and claws inflict the character’s Strength
rating in lethal damage. Eerie as it is, this form can be quite compelling and frighteningly beautiful.
Crinos: This fearsome war-form looks like a cross between a muscular human and a big cat of the appropri ate species. Usually more lithe than a Garou war-form (though Khan and Simba get more massive than were wolves), a Crinos werecat seems to ripple with mystic energy. Such creatures evoke the Delirium, though all but the Balam, Khan, and Simba trigger it to a lesser degree than wolves do; in game terms, a character confronting a Crinos Bastet from a tribe other than those “big three” is considered to be one step higher on the Willpower scale than he would be if he’d seen a Garou.
Chatro: A titanic cross between the appropriate big cat and a saber-toothed tiger, the Chatro form evokes the full effect of the Delirium and adds an extra die to the Crinos-form bite damage.
Feline: Like the Garou Lupus shape, this form resembles a large but otherwise normal member of the appropriate species. Given the might of normal tigers, cougars and so forth, this shape is still impressive… and far harder to conceal.
Sample Gifts: Werecats enjoy a vast range of magi cal Gifts — most of which revolve around grace, luck, charisma, and speed, and may be duplicated by certain Garou Gifts like Hare’s Leap or Razor Claws. The most powerful Bastet Gifts channel the power of the elements, or turn a werecat into godlike manifestations of feline fury. Bubasti, Ceilican, and Qualmi are renowned for sorcery and have a wide array of tribe-specific Gifts.
STEREOTYPES
Bone Gnawers: Sloppy little bastards, but they see everything.
Silver Fangs: Mad, bad, and dangerous to know… which of course makes them more fun than most dirty dogs tend to be.
Corax: Hey, little birdie — got any goodies to trade for your life?
Mokolé: Certain secrets are best left alone.
See also 11
Abilities & Attributes
- Perception shared/trait/attribute/perception
- Strength shared/trait/attribute/strength
Gifts
- Hare’s Leap werewolf/power/gift/hares-leap
- Razor Claws werewolf/power/gift/razor-claws
Places
- Bone Gnawers werewolf/location/umbral_realm/bone-gnawers
- Silver Fangs werewolf/location/umbral_realm/silver-fangs
Referenced by 36
Bestiary
- Creating Histpah werewolf/creature/fomor/creating-histpah
- The Shadow War werewolf/creature/fomor/the-shadow-war
- Werebeasts mage/creature/npc/werebeasts
Gifts
- Banish Cahlash’s Brood werewolf/power/gift/banish-cahlashs-brood
- Banish Sickness werewolf/power/gift/banish-sickness
- Caper werewolf/power/gift/caper
- Cat Claws werewolf/power/gift/cat-claws
- Clawstorm werewolf/power/gift/clawstorm
- Dragon’s Tongue werewolf/power/gift/dragons-tongue
- Fist of Cahlash werewolf/power/gift/fist-of-cahlash
- Head Games werewolf/power/gift/head-games
- Infest werewolf/power/gift/infest
- Legendary Form werewolf/power/gift/legendary-form
- Madness werewolf/power/gift/madness
- Monkey’s Uncle werewolf/power/gift/monkeys-uncle
- Night’s Passage werewolf/power/gift/nights-passage
- Oath of the Great Bear werewolf/power/gift/oath-of-the-great-bear
- Perfect Passage werewolf/power/gift/perfect-passage
- River of Blood werewolf/power/gift/river-of-blood
- Scent of Changing Blood werewolf/power/gift/scent-of-changing-blood
- Shadow Pack werewolf/power/gift/shadow-pack
- Shiva’s Might werewolf/power/gift/shivas-might
- Silent Stalking werewolf/power/gift/silent-stalking
- Summon Net-Spider werewolf/power/gift/summon-net-spider
- Thieving Talons of the Magpie werewolf/power/gift/thieving-talons-of-the-magpie
- Unity of All Beasts werewolf/power/gift/unity-of-all-beasts
- Walking Between Worlds werewolf/power/gift/walking-between-worlds
- Whisker Sight werewolf/power/gift/whisker-sight
- Withering Stare werewolf/power/gift/withering-stare
- Wyld Warp werewolf/power/gift/wyld-warp
Places
- Bunyip Caern Wards werewolf/location/caern/bunyip-caern-wards
- Silent Striders werewolf/location/umbral_realm/silent-striders
- The Unforgivable werewolf/location/umbral_realm/the-unforgivable
- Uktena werewolf/location/umbral_realm/uktena