Hare’s Leap
Gift · Werewolf · Level 1
The werewolf can leap impossible distances. Hare-spirits teach this Gift, naturally, though cat-, frog-, kangaroo-, and even flea-spirits occasionally do so as well.
System: The player makes a reflexive Strength + Athletics roll (difficulty 7) to activate this Gift. If success ful, the character’s leaping distances are doubled for the scene — or tripled for a single turn with the expenditure of a Willpower point (see Jumping, p. 271).
As the lupus Gift. • Persuasion (Level One) — As the homid Gift. • Resist Toxin (Level One) — As the Bone Gnawer Gift.
See also 4
Abilities & Attributes
Gifts
- Persuasion werewolf/power/gift/persuasion
- Resist Toxin werewolf/power/gift/resist-toxin
Referenced by 8
Bestiary
- Srador — King of Pets werewolf/creature/spirit/srador-king-of-pets
- Yeren Gifts werewolf/creature/fomor/yeren-gifts
Gifts
- Breach werewolf/power/gift/breach
- Leap of the Kangaroo Rat werewolf/power/gift/leap-of-the-kangaroo-rat
- Mahanaga werewolf/power/gift/mahanaga
- Pounce werewolf/power/gift/pounce
- Salmon Swim werewolf/power/gift/salmon-swim
Tribes & Fera
- Bastet werewolf/faction/fera/bastet