Silver Fangs
Umbral Realm · Werewolf
The Silver Fangs’ homeland favors majesty and nobility above all, as expected of the first among tribes. Magnificent castles dominate the landscape, overlooking temperate steppes and rich woods from their hilltop vantages. Bountiful game provides excel lent hunting opportunities for the Fangs. Serfs hunt the plains and fish the rivers and lakes; hunting the woods is forbidden to them. The beneficence of the Fangs ensures the peasants don’t miss out on the bounty of the forests. The Garou keep the best parts of the kill and gift the leftover spoils to others.
Individual families of Silver Fangs may relax these rules within their fiefdoms or enforce new laws, but other lords watch any changes closely. Custom and tradition have suited the Silver Fang homeland for centuries. The elders grant younger Garou some leeway — they remember the rambunctiousness of youth — but expect them to quickly outgrow such frivolity.
All Silver Fangs in the homeland receive a Falcon Gaffling to act as messenger, guide and herald. When a Silver Fang travels, his Gaffling flies ahead of his retinue to ensure proper protocols and obeisance await his arrival. The Fangs tolerate visitors from other tribes but do not grace them with a spirit herald. The Fangs understand the demands of noblesse oblige and the benevolence they must extend to the lesser tribes. The presence or absence of the Gafflings is an easy guide for servants to discern true nobles from pretenders.
Within the center of the realm is the Castle of Heroes, which only Silver Fangs may enter. Monuments glorify heroes of the tribe and great tapestries depict their greatest legends. Here Silver Fangs hold great tribal banquets to lift their weary spirits and take comfort among others who understand the heavy burden of true leadership.
Decay is taking hold of this Realm, though the Silver Fangs remain blind to it. Castle walls crumble, trees rot and hunts return with less bounty than ever before. Visitors to
the realm can see the faded, torn banners that adorn the castles and note that tales of heroism and leadership are ages old — no family sings new stories of modern heroes. Some tribes are concerned by the decline of the Silver Fangs, while others watch like predators and bide their time to strike.
See also 1
Bestiary
- Gafflings werewolf/creature/spirit/gafflings
Referenced by 27
Bestiary
- Harpies werewolf/creature/fomor/harpies
- Wedge Tooth werewolf/creature/npc/wedge-tooth
Gifts
- Hand Blade werewolf/power/gift/hand-blade
- Mystic Rites werewolf/power/gift/mystic-rites
- Reach the Umbra werewolf/power/gift/reach-the-umbra
- River of Blood werewolf/power/gift/river-of-blood
- Shadows of Mictlán werewolf/power/gift/shadows-of-mictlan
- Ultimate Argument of Logic werewolf/power/gift/ultimate-argument-of-logic
Items
- Grand Klaive werewolf/item/fetish/grand-klaive
Places
- Arcadian Gateway werewolf/location/umbral_realm/arcadian-gateway
- EXPERIENCED CHARACTERS werewolf/location/caern/experienced-characters
- PLANETARY INCARNA werewolf/location/umbral_realm/planetary-incarna
- Places of Note werewolf/location/caern/places-of-note
- Recommendations werewolf/location/caern/recommendations
- Tribe and Sept werewolf/location/caern/tribe-and-sept
Rites & Rituals
- Rite of Renunciation werewolf/power/rite/rite-of-renunciation
Tribes & Fera
- Bastet werewolf/faction/fera/bastet
- Camps werewolf/faction/camp/camps
- Loki’s Smile werewolf/faction/camp/lokis-smile
- Mokolé werewolf/faction/fera/mokole
- Nagah werewolf/faction/fera/nagah
- Order of Our Merciful Mother werewolf/faction/camp/order-of-our-merciful-mother
- Philosophical Divisions werewolf/faction/camp/philosophical-divisions
- Revolutionary Guard werewolf/faction/camp/revolutionary-guard
- STEREOTYPES werewolf/faction/tribe/stereotypes
- Servants of Unicorn werewolf/faction/camp/servants-of-unicorn
- Inner Path werewolf/faction/camp/the-inner-path