Entropy
Sphere · Mage
Entropy
Chance and Mortality
Specialties: Fate, Fortune, Decay, Order, Chaos, Necromancy
Everything is mortal. Objects, people, even concepts decay over time. When you truly understand that principle – and more, when you can influence it yourself – such knowledge brings with it a sense of liberation… a bit of sadness, of course, but also the comfort of letting go.
Controlling the energies of probability and decay, an Entropy-schooled mage can manipulate random factors, observe and influence flaws within a system, tap into the energies of the Low Umbra, induce or remove corruption, and otherwise exert his Will through the inexorable process of mortality.
This is no easy discipline. The Entropic mage assumes some of the Resonance of decay within his own Pattern, and bears the weight of mortality within his mind and soul. Still, the powers of this Sphere – though less obviously destructive than those of other Arts – give that mage subtle but pervasive control over Creation as a whole.
Unlike most other Spheres, Entropy spells don’t inflict damage until Rank 4; after that, such damage is aggravated,
as it breaks down the very Patterns of existence. Up until that point, Entropy helps a mage exploit or defer the effects of decay and probability… a gift that helps him use an opponent’s surroundings against her even when he doesn’t attack directly.
For obvious reasons, Entropy-schooled mages tend to be fatalistic, disassociated, or uncannily cheerful. To them, the saying “all things must pass” is no simple sentiment but an intrinsic fact of life.
● Sense Flaws, Fate & Fortune/ Ring of Truth
Basic Entropic understanding allows a mage to see the currents of probability, spot flaws in Patterns, and note the subtle yet telling details in a person’s speech and behavior that suggest whether or not she’s telling what she believes to be the truth. Although he cannot yet control such phenomena, the mage can predict dice throws, card draws, and other apparently random events; spot weak spots in objects, people, or arguments; and use those imperfect yet profound insights to his advantage.
●● Control Probability
Now the mage can control the factors he could only sense before. Pulling the strings of apparently random events, he can influence activities and results – directing the fall of dice or cards, repeatedly hitting weak spots, and directing people and things toward a conclusion of his choice. Of course, it’s easier to control small events (the winner of a horse race) than large ones (causing a six-car pileup). In game terms, large alterations demand more successes than small ones do.
●●● Affect Predictable Patterns
Things eventually break down. At this Rank, the mage can control the speed at which material objects fail or decay. That’s easier to do with complex machines (cars, computers) than it is with simple ones (walls, stones) – after all, more things can go wrong with complicated things.
At this Rank, the mage can also start controlling the fate and fortune of objects and people, giving them good or bad luck by controlling the probability of events around them. Again, large feats demand more successes than smaller ones.
●●●● Affect Living Things
At this Rank, the mage assumes the awesome power of blessing, cursing, and conferring outright health or decay. By influencing the flow of entropy within a living body, that mage can grant outstanding vitality to, or inflict sudden disease upon, his subject. Such influence, as noted above, inflicts or heals aggravated damage and may grant long-term luck or misfortune. (Storyteller’s option as to how this manifests.)
●●●●● Affect Thought/ Shape Memes/ Binding Oath
The most esoteric applications of Entropy allow the mage to alter ideas, strengthening or breaking down concepts. Although he does not affect the actual workings of consciousness, he can cause synapses to misfire (thus confusing perceptions and mental processing, inflicting penalties on an enemy’s dice rolls), bind someone to an oath, or degrade the patterns of thought. By doing so, that Entropic Master can craft, perpetrate, reinforce, and undermine arguments, beliefs, and even memories.
To do such things, the Master merely speaks to, or glances at, the subject of his attention. Chaos Masters can scramble someone’s perceptions with a few weird utterances, and Masters of Order can present arguments with apparently perfect logic. By offering compelling statements, the Master can create or destroy memes (see p. 594), thus influencing whole patterns of belief. An oath, meanwhile, ties the subject’s fate to her loyalty; if she breaks the oath, then her luck goes really, really bad.
In game terms, such feats demand a certain number of successes. Inspiring a whim requires only one or two successes, sparking a fancy takes three, setting or undermining a conviction takes four or five successes, and setting up obsessions demands five successes or more. Such activities are usually coincidental and are typically rolled against a difficulty of the subject’s Willpower, with a minimum difficulty of 4.
See also 2
Paths & Numina
- Fortune mage/power/sorcery_path/fortune
- Necromancy mage/power/sorcery_path/necromancy
Referenced by 55
Bestiary
- Aelida, Lady of Feathers mage/creature/npc/aelida-lady-of-feathers
- Hex (Entropy) mage/creature/npc/hex-entropy
- Hive (Innocuous Marauder) mage/creature/npc/hive-innocuous-marauder
- Skull Pigs werewolf/creature/fomor/skull-pigs
- The Nine Muses mage/creature/npc/the-nine-muses
- Tzitzimimeh mage/creature/npc/tzitzimimeh
Gifts
- Summon Net-Spider werewolf/power/gift/summon-net-spider
Merits & Flaws
- Strangeness shared/trait/flaw/strangeness
Paths & Numina
- Fortune mage/power/sorcery_path/fortune
Places
- Ghost Realms mage/location/umbral_realm/ghost-realms
- Penumbral Shadowlands and the Shroud mage/location/umbral_realm/penumbral-shadowlands-and-the-shroud
- The Tempest mage/location/umbral_realm/the-tempest
- Umbral Travel: Upwards, Sideways, Down mage/location/umbral_realm/umbral-travel-upwards-sideways-down
Rotes & Procedures
- Adjustments mage/power/procedure/adjustments
- Banished Misfortune mage/power/rote/banished-misfortune
- Clearing Crowds, and Getting Lost mage/power/rote/clearing-crowds-and-getting-lost
- Contingency Trigger Effects mage/power/rote/contingency-trigger-effects
- Dangerous Quirks of Misfortune mage/power/rote/dangerous-quirks-of-misfortune
- Drawing Upon the Weather mage/power/rote/drawing-upon-the-weather
- Entropic Dispersal mage/power/rote/entropic-dispersal
- Entropic Influence mage/power/rote/entropic-influence
- Flipping Traffic Lights mage/power/rote/flipping-traffic-lights
- Hands of Death mage/power/rote/hands-of-death
- Instant Fake IDs mage/power/rote/instant-fake-ids
- Living Charms mage/power/rote/living-charms
- Minor Area Wards mage/power/rote/minor-area-wards
- Morbidity and Jhor mage/power/rote/morbidity-and-jhor
- Muddled Perceptions and Sensory Overload mage/power/rote/muddled-perceptions-and-sensory-overload
- Overload mage/power/rote/overload
- Pain Unto the Unbelievers! mage/power/rote/pain-unto-the-unbelievers
- Reading an Opponent mage/power/rote/reading-an-opponent
- Reboot mage/power/rote/reboot
- Shaking the Earth mage/power/rote/shaking-the-earth
- Simple and Complicated Moments mage/power/rote/simple-and-complicated-moments
- Slipstream mage/power/rote/slipstream
- Spheres and Deceptions mage/power/rote/spheres-and-deceptions
- Talons mage/power/rote/talons
- Teleportation Locations mage/power/rote/teleportation-locations
- Tell-Tale Heart Syndrome/ The Perry Mason Trick mage/power/rote/tell-tale-heart-syndrome-the-perry-mason-trick
- Temporal Suspension mage/power/rote/temporal-suspension
- The All-Access Pass mage/power/rote/the-all-access-pass
- The Chow Yun Fat mage/power/rote/the-chow-yun-fat
- The Paradigm Ward mage/power/rote/the-paradigm-ward
- The Pattern Arts mage/power/rote/the-pattern-arts
- The Spirit-Strike mage/power/rote/the-spirit-strike
- The Storm-Cocoon mage/power/rote/the-storm-cocoon
- Tricking Those Damn Scanners mage/power/rote/tricking-those-damn-scanners
- Vulgar Control and Coincidental Influence mage/power/rote/vulgar-control-and-coincidental-influence
- Warding Against Objectives mage/power/rote/warding-against-objectives
- Wracking the Spirit mage/power/rote/wracking-the-spirit
Rules
- Background /Experience-Point Costs for Charms and Gadgets shared/rule/system/background-experience-point-costs-for-charms-and-gadgets
- Stabilizing shared/rule/system/stabilizing
Traditions & Orders
- Ahl-i-Batin mage/faction/craft/the-ahl-i-batin