Temporal Suspension
Rote · Mage
A variation of the time-freeze phenomenon adds an additional Sphere to the usual Time 4 Effect, in order to put a single subject into a state of suspension. This way, a mage could “stop time” for a person, freezing his biological processes as well as his activity (Life 3 to freeze time for the caster, Life 4 to freeze someone else); or a solid object or material element (with Matter 4); or an elemental energy (Forces 4); bind a location into stasis (Correspondence 4); halt decay within a single place, object, or body (Entropy 4, plus the appropriate Sphere); lock a spirit entity into a timeless state (Spirit 5); or possibly even “hold that thought” for an emotional impulse (Mind 2), a memory, a concept or state of sanity (Mind 4), or even the deepest levels of subconscious thought (Mind 5).
In all cases, this temporal suspension lasts for the usual Duration. A caster who wants to extend that Duration needs to use the Optional Dividing Success Rule as described above. The bigger the object, the more successes you need in order to suspend it in time; freezing a mouse would be easy enough (one success, maybe two), while freezing a large and/ or complex subject (a tank, or a series of memories) would be far more challenging (five successes or more).