Hex (Entropy)
NPC · Mage
Immediately after an Entropy Paradox backlash strikes, the affected mage sees a traditional symbol of bad luck: a broken mirror, an inverted horseshoe, a hissing black cat, or a num ber that’s unlucky in the mage’s culture. The offender always notices this symbol, but he might not know what it means.
Hex then waits until the mage is in danger; the next time that mage winds up in a tough situation, he automatically botches one roll that doesn’t involve performing magick. In most cases, Hex then departs, and the mage’s luck returns to normal. However, if the mage caused an especially severe Paradox backlash (more than seven Paradox points’ worth), then Hex may cause a second botch to fully balance the scales of reality.
Regardless of the backlash, Hex cannot cause more than one botch per scene, and always departs after the second botch.
See also 1
Spheres
- Entropy mage/power/sphere/entropy