Classification: Union // Open
Classification: Union // Open Ref mage/power/rote/spheres-and-deceptions

Spheres and Deceptions

Rote · Mage

Mage

When it comes to using magick to tell or expose lies, the mage has two key alternatives:

• Mind magick allows the mage to influence moods or command a person’s mind, as detailed elsewhere in this section. With it, a mage can spot “mental stutters” surrounding lies (Mind 1), trick the target into revealing her lies (Mind 2), or force her to speak the truth against her will (Mind 3 or 4).

• Entropy magick lets the mage manipulate the little tics that people reveal when they’re telling things that they know

to be untrue. Entropy 1 allows the mage to read the cues; Entropy 2 and 3 sway the probability of telling the truth; and Entropy 5 wrecks the liar’s concentration until the truth breaks free. See Tell-Tale Heart Syndrome, below.

Other Spheres might be creatively applied too; Spirit could call in Umbral entities for a “second opinion,” Time could replay events, Life could manipulate the biological actions and reactions involved with deception, and so on. The rules surroundings those tactics can be found in other sections. When it comes to telling truth from falsehood, though, these two Spheres generally provide the most effective tools.

See also 5

Spheres

  • Entropy mage/power/sphere/entropy
  • Life mage/power/sphere/life
  • Mind mage/power/sphere/mind
  • Spirit mage/power/sphere/spirit
  • Time mage/power/sphere/time
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