Classification: Union // Open
Classification: Union // Open Ref shared/trait/flaw/strangeness

Strangeness

Flaw · 1 pt

Shared
Cost
1 pt
Type
Supernatural

Your metaphysical prowess occasionally warps reality in your presence, even when you don’t want it to do so. Weird stuff happens when you’re not expecting such phenomena, and those quirks of strangeness seem to be rooted in the sort of magick you pursue. A specialist in Entropy could suffer twists of probability and decay; a Life-attuned healer discovers odd growths and mutations in the life-forms around him, while a Forces-gifted mage bends the physics in his general vicinity.

These phenomena ebb and flow without your guidance or control. Perversely, the more skilled you become in magick, the stronger these tides of weirdness become.

System

-wise, the Storyteller determines, once or twice per game session, to roll your Arete against difficulty 6. If the roll succeeds, the Storyteller throws in some random occurrence that’s based on a Sphere you possess – most often, on your Affinity Sphere. Grass could grow suddenly, mirrors could crack, psychic impressions could inform you of the sexual habits of the person standing next to you in the elevator – that sort of thing.

If the roll fails, then nothing unusual occurs. If the roll botches, however, then a Paradox backlash expels one point of Paradox in your current pool for each dot you have in your Affinity Sphere; or all of your current Paradox, if you have fewer points than that in your Paradox pool. (If, as an example, Jinx has three dots in Entropy but only one point of Paradox, the backlash dispels that one point in a backlash.) These small backlashes won’t be terribly damaging, but given the unpredictable nature of this Flaw, they could come at very inconvenient times.

See also 3

Spheres

  • Entropy mage/power/sphere/entropy
  • Forces mage/power/sphere/forces
  • Life mage/power/sphere/life
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