Classification: Union // Open

Tribes & Fera

118 records

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Name ▲ Kind Source
Aethera InamorataCampW20
AjabaFeraCB, W20
Amazons of DianaCampW20
Ana-gaminCampW20
AnanasiFeraCB, W20
Angels in the GardenCampW20
Anointed OnesCampW20
Bacchantes (or Maenads)CampW20
Bane TendersCampW20
BastetFeraCB, W20
Bitter HexCampW20
Black FuriesTribeW20
Bone GnawersTribeW20
Bringers of LightCampW20
Brotherhood of HerneCampW20
BunyipLost TribeW20
CampsCampW20
Children of CrowCampW20
Children of DireCampW20
Children of GaiaTribeW20
City FarmersCampW20
CoraxFeraCB, W20
Corporate WolvesCampW20
CroatanLost TribeW20
Cyber DogsCampW20
Demeter’s DaughtersCampW20
DesertersCampW20
Dies UltimaeCampW20
DispossessedCampW20
Dying CubsCampW20
Earth GuidesCampW20
Fangs of GarmCampW20
FiannaTribeW20
FrankweilersCampW20
FreebootersCampW20
Get of FenrisTribeW20
Glass WalkersTribeW20
Glorious Fist of WotanCampW20
Gluskap’s LodgeCampW20
Grandchildren of FionnCampW20
GurahlFeraCB, W20
Hand of TyrCampW20
HarbingersCampW20
Heavenly Successors of the Demon-EaterCampW20
HillfolkCampW20
HoodCampW20
HousesCampW20
Imminent StrikeCampW20
Inner PathCampW20
Judges of DoomCampW20
KitsuneFeraCB, W20
Klaital PukCampW20
Lodge of the Predator KingsCampW20
LodgesCampW20
Loki’s SmileCampW20
Lords of the SummitCampW20
Mechanical AwakeningCampW20
Mjolnir’s ThunderCampW20
MokoléFeraW20
Moon-DaughtersCampW20
Mother’s FundamentalistsCampW20
Myeengun’s LodgeCampW20
NagahFeraCB, W20
NuwishaFeraCB, W20
One TreeCampW20
Order of Our Merciful MotherCampW20
OuroboroansCampW20
Path DancersCampW20
Patient DeedCampW20
Philosophical DivisionsCampW20
Random InterruptsCampW20
Rat FinksCampW20
RatkinFeraCB, W20
Red TalonsTribeW20
Revolutionary GuardCampW20
Road WardersCampW20
RokeaFeraCB, W20
Sacred HoopCampW20
Sacred ThreadCampW20
ScoutsCampW20
Secret HoopCampW20
SeekersCampW20
Seekers of the Lost TribesCampW20
Servants of UnicornCampW20
Shadow LordsTribeW20
Silent StridersTribeW20
Silver FangsTribeW20
SisterhoodCampW20
SkywalkersCampW20
Society of Bitter FrostCampW20
SongkeepersCampW20
StargazersTribeW20
SwarmCampW20
Swords of HeimdallCampW20
Swords of NightCampW20
Temple of ArtemisCampW20
TraditionalistCampW20
Trance RunnersCampW20
TricksterCampW20
Tuatha de FionnCampW20
UktenaTribeW20
Umbral PilotsCampW20
Urban PrimitivesCampW20
Valkyria of FreyaCampW20
VisionaryCampW20
Warders of the LandCampW20
WayfarersCampW20
Web WalkersCampW20
WendigoTribeW20
Whelp’s CompromiseCampW20
WhippoorwillTribeBotW
Whispering RoversCampW20
White HowlersLost TribeW20
Wise GuysCampW20
World TreeCampW20
Wyld ChildrenCampW20
Ymir’s SweatCampW20
ZephyrCampW20
Classification: Union // Open Ref werewolf/faction/tribe/silver-fangs

Silver Fangs

Tribe · Werewolf

Werewolf

The Silver Fangs are first among the tribes, as they are quick to point out. Descendants of great heroes and monarchs, every one, the tribe of Falcon claims the role of leadership of the Garou Nation. They trace their bloodline back to the Progenitor Wolf, a genealogy of the noblest human blood and the finest wolf ancestors.

Through the ages, they have been at the forefront of the war, the proudest and most magnificent Garou — and to hear the Silver Fangs tell it, that is still true.

Other tribes have their doubts, though. Some charge that the Silver Fang’s obsession with pure blood has brought them to inbreeding, and their once-clear minds have grown feeble and clouded through the generations.

Weak kings demand respect for the deeds of their ancestors, not their own. Mad leaders care more for the details of their courtly traditions than for the war against the Wyrm. Far too many fall to Harano for them to be a healthy tribe.

Both viewpoints have some truth to them. The Silver Fangs do indeed descend from great heroes, and they have also suffered from their preference for aristocratic Kinfolk over healthy and intelligent Kin. Many are as bad as their critics claim, but some still shine with the light of old heroism. In some ways, they are exactly the exemplars of the Garou they claim to be — the strengths and the afflictions of the Garou Nation are reflected in the story of the Silver Fangs. From their First Change, the Silver Fangs learn that they are meant to rule — not that it is their destiny, or their right, but their purpose. The best of them interpret this mandate as a form of noblesse oblige: that they must lead by example in peace and in war. The worst seize upon it as justification for tyranny. Their aristocratic Kinfolk families raise their children with a sense of being “above the rest.” Their lupus Kin, of course, have no real sense of nobility per se. But the Fangs carefully protect them with the fullness of their resources, so many Silver Fang lupus still enjoy a more privileged youth than do the wolf-born of other tribes. Metis are treated somewhat paradoxically: on the one hand they are signs of impurity that impugn the famous Silver Fang pride, but on the other, metis with two Fang parents have arguably some of the purest blood in the Nation. A metis may never be king, but he may still receive some respect for his forebears (if not for his parents’ shame).

Silver Fang society borrows a few “regal” traditions that are not seen in other tribes. They organize into Houses first and camps second, and their territories (or “protectorates”) are ruled by kings — by tradition, always Ahroun. They divide their courts into two lodges: the Lodge of the Sun deals with material and worldly matters, while the Lodge of the Moon focuses on spirituality and issues concerning the wolf lines. Their moots are remarkably convoluted, hinging on baroque rituals of etiquette that would scarcely be tolerated by any other tribe.

As the Apocalypse unfurls, the role of the Silver Fangs is deeply controversial. Many Garou uphold tradition by acknowledging the Fangs as still worthy of leadership. Others treat them as figureheads to be openly respected and then quietly ignored when necessary. Still others chafe to be rid of them, the Shadow Lords most of all.

But the Silver Fangs have yet to fall completely. The charisma of their forebears is still strong in the tribe; those that are willing to reach out to the other tribes are surprisingly adept at rallying septs to unite for war. Time will tell if these last vestiges of true nobility will be enough to keep the tribe, and by extension the Garou Nation unified, or if the Silver Fangs have been tarnished and blunted too long.

Appearance: Silver Fangs are of aristocratic human stock, and tend to have strong family resemblances within their bloodlines. Their wolf forms have clean silver or white coats, long jaws and full tail brushes. They are fond of jewelry and ornately worked equipment as a sign of their status.

Kinfolk & Territory: Silver Fangs are very concerned with the genealogy of their Kinfolk, keeping extensive records about the bloodlines of their human relatives. Their human Kin come from noble blood, not wealth; their wolf Kin obviously have no equivalent, but the Fangs still carefully protect their wolf cousins on tribal preserves. The Silver Fangs had their origins in the lands that are now Russia, and today they claim septs in the most desirable territories around the world, often commandeered from other tribes.

Tribal Totem: Falcon, who inspires from on high. Silver Fangs are particularly dedicated to allied avian or solar spirits, such as Firebirds, the Talons of Horus, and the Children of Karnak.

Character Creation: Silver Fangs stress the necessity of leadership, and consequently they are prone to have strong Social Attributes and corresponding Abilities. Many Silver Fang

“I ask nothing of you that you should not want to give for Gaia. Stand with me and She may yet be saved!”

Stereotypes

Black Furies: We are fortunate their vow to never bend knee to a man is not a rejection of the Garou Nation’s hierarchy. But is it only a matter of time?

Bone Gnawers: We must bear their share of the burden, as they seem to care so little for humble service in the Nation’s name.

Children of Gaia: They share our dislike of dissension, although they tend to forgive rogues and rebels too easily.

Fianna: Their loyalty is much appreciated, even if their etiquette is…variable.

Get of Fenris: Loyal and honorable vassals when they acknowledge your position — dangerous savages when they claim to perceive some weakness in you.

Glass Walkers: Clever, but they could use some more respect for the old ways.

Red Talons: Remember that they honor hierarchy, even if they seem to have nothing but contempt for civilized courtesy.

Shadow Lords: They covet a throne, but do not command the respect necessary to hold it. Perhaps they should direct more energy against the true enemy.

Silent Striders: Valuable but not forthright. They speak only when it’s important, yet seemingly also only when the news is bad.

Stargazers: Their counsel is wise, but they lack focus on the here and now. Thankfully, we can provide focus.

Uktena: They offer valuable aid, but I suspect they hide disrespect behind their courtesy. They went too long without a king.

Wendigo: Your grievances are valid, but we need your strength and your loyalty now. characters spend freebie points on extra Backgrounds to represent inherited resources and connections; all must spend at least three Background points on Pure Breed to qualify for the tribe.

Initial Willpower: 3

Beginning Gifts: Eye of the Falcon, Falcon’s Grasp, Inspiration, Lambent Flame, Sense Wyrm

Contains

Camps, Houses, Lodges, Philosophical Divisions

Referenced by 26

Bestiary

Gifts

Items

Places

Rites & Rituals

Tribes & Fera

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