Classification: Union // Open

Tribes & Fera

118 records

Random
Name ▲ Kind Source
Aethera InamorataCampW20
AjabaFeraCB, W20
Amazons of DianaCampW20
Ana-gaminCampW20
AnanasiFeraCB, W20
Angels in the GardenCampW20
Anointed OnesCampW20
Bacchantes (or Maenads)CampW20
Bane TendersCampW20
BastetFeraCB, W20
Bitter HexCampW20
Black FuriesTribeW20
Bone GnawersTribeW20
Bringers of LightCampW20
Brotherhood of HerneCampW20
BunyipLost TribeW20
CampsCampW20
Children of CrowCampW20
Children of DireCampW20
Children of GaiaTribeW20
City FarmersCampW20
CoraxFeraCB, W20
Corporate WolvesCampW20
CroatanLost TribeW20
Cyber DogsCampW20
Demeter’s DaughtersCampW20
DesertersCampW20
Dies UltimaeCampW20
DispossessedCampW20
Dying CubsCampW20
Earth GuidesCampW20
Fangs of GarmCampW20
FiannaTribeW20
FrankweilersCampW20
FreebootersCampW20
Get of FenrisTribeW20
Glass WalkersTribeW20
Glorious Fist of WotanCampW20
Gluskap’s LodgeCampW20
Grandchildren of FionnCampW20
GurahlFeraCB, W20
Hand of TyrCampW20
HarbingersCampW20
Heavenly Successors of the Demon-EaterCampW20
HillfolkCampW20
HoodCampW20
HousesCampW20
Imminent StrikeCampW20
Inner PathCampW20
Judges of DoomCampW20
KitsuneFeraCB, W20
Klaital PukCampW20
Lodge of the Predator KingsCampW20
LodgesCampW20
Loki’s SmileCampW20
Lords of the SummitCampW20
Mechanical AwakeningCampW20
Mjolnir’s ThunderCampW20
MokoléFeraW20
Moon-DaughtersCampW20
Mother’s FundamentalistsCampW20
Myeengun’s LodgeCampW20
NagahFeraCB, W20
NuwishaFeraCB, W20
One TreeCampW20
Order of Our Merciful MotherCampW20
OuroboroansCampW20
Path DancersCampW20
Patient DeedCampW20
Philosophical DivisionsCampW20
Random InterruptsCampW20
Rat FinksCampW20
RatkinFeraCB, W20
Red TalonsTribeW20
Revolutionary GuardCampW20
Road WardersCampW20
RokeaFeraCB, W20
Sacred HoopCampW20
Sacred ThreadCampW20
ScoutsCampW20
Secret HoopCampW20
SeekersCampW20
Seekers of the Lost TribesCampW20
Servants of UnicornCampW20
Shadow LordsTribeW20
Silent StridersTribeW20
Silver FangsTribeW20
SisterhoodCampW20
SkywalkersCampW20
Society of Bitter FrostCampW20
SongkeepersCampW20
StargazersTribeW20
SwarmCampW20
Swords of HeimdallCampW20
Swords of NightCampW20
Temple of ArtemisCampW20
TraditionalistCampW20
Trance RunnersCampW20
TricksterCampW20
Tuatha de FionnCampW20
UktenaTribeW20
Umbral PilotsCampW20
Urban PrimitivesCampW20
Valkyria of FreyaCampW20
VisionaryCampW20
Warders of the LandCampW20
WayfarersCampW20
Web WalkersCampW20
WendigoTribeW20
Whelp’s CompromiseCampW20
WhippoorwillTribeBotW
Whispering RoversCampW20
White HowlersLost TribeW20
Wise GuysCampW20
World TreeCampW20
Wyld ChildrenCampW20
Ymir’s SweatCampW20
ZephyrCampW20
Classification: Union // Open Ref werewolf/faction/lost_tribe/white-howlers

White Howlers

Lost Tribe · Werewolf

Werewolf
Appearance
Strong White Howler Pure Breed manifested itself as a flawless white pelt. They were a sturdy but agile tribe, with almost panther-like grace in their animal forms. They were also fond of woad and spiral tattoos to distinguish themselves. They were all but exclusively Pictish by birth, save for a few “accidents” with neighboring peoples.
Kinfolk & Territory
The White Howlers were strongest in the British Isles, particularly the northern reaches of Caledonia. They were closely tied with the fortunes of their Pictish Kinfolk. They tended toward a stronger homid than lupus bent, though they guarded several packs of wolves. The stern eye they kept on their Kinfolk doomed their unfortunate Kin when the Fall came; they were swiftly able to capture their wolf-blooded relatives for breeding once they’d become Black Spiral Dancers. The only ones that might have escaped would have done so by Fianna protection, and their bloodlines would have been absorbed into the Fianna Kin lineages over the centuries.
Tribal Totem
Lion, specifically the European lion of times past. Lion taught his children great fellowship and greater pride. In modern times, Lion has joined the brood of Gryphon, and the Red Talons drawn on his wounded anger. The White Howlers also followed a variety of other totems, from natural beasts such as Carrion Bird to strange mythic beasts such as Kelpie and the Cairn-Rattler.
Character Creation
The White Howlers were a boisterous, warlike tribe. They favored strong Physical Attributes and similarly physical Abilities. Many were excellent trackers; Perception and Survival were especially favored Traits.
Initial Willpower
3
Background Restrictions
No restrictions
Beginning Gifts
Desperate Strength, Haunting Howl, Primal Anger, Sense Wyrm

If the Bunyip’s fall was the most senseless and the Croatan’s the most noble, the fall of the White Howlers has been the most damaging to the Garou Nation as a whole. Their corruption and rebirth as the Black Spiral Dancers has given the Wyrm a clear advantage in the war. But in their heyday, the White Howlers were a ferocious and implacable tribe of warriors, rightly feared by the forces of the Wyrm.

The White Howlers were closely tied to the Pictish people of what is now Scotland. They would sometimes venture across the Channel to the mainland for a glorious Rage, but they didn’t linger there for long. Their tight bonds to their land limited their numbers, but their hold over their territory was absolute. To claim even a single hill of Howler territory was as difficult as driving them into the sea. Many Theurges have attempted to reconstruct the rituals and spiritual practices of the White Howlers. They were reputed to be excellent trackers, and had ties to strange and secretive spirits of dark holes and mist-choked nights. A certain morbidity crept into their spiritual traditions as well. They hunted ghosts for sport, challenged death-spirits, and some White Howlers even spent time lying in cold barrows, meditating on their own mortality.

The Children of Lion were wild and passionate, even by the standards of their nearest Fianna and Fenrir neighbors. They exulted as wildly as any Fianna, but their dearest loves were battle and the hunt. When they couldn’t find any forces of the Wyrm to stalk, chase, and rend limb from limb, they staged extensive ritual brawls with one another to hone their skills and release their Rage. These battles could get quite bloody, but the Howlers’ tribal bonds were too strong to let any resultant grudges tear them apart. They also ventured frequently into the Umbra on extensive hunts, searching for worthy prey that could not be found in the physical realm.

But their exuberant bravery and their tight-knit bonds were also their downfall. When some of their finest trackers brought back news of a path into Malfeas, the tribe ignited with dreams of surpassing glory. To fight the Wyrm in its lair — to defeat it there! They rallied one and all, for the entire tribe would be necessary for such a task. Then they set out into the Pit. There they danced the Black Spiral. There they fell. Only one, Cororuc, escaped his brethren and made it to a nearby Fianna sept. He warned the others of what had happened before he died as the last of the White Howlers.

Today the White Howlers are a warning and object lesson taught to young Garou, a caution against too much pride. The Bunyip died tragically but through no fault of their own, and the Croatan died in noble sacrifice, but the White Howlers gained nothing from their fall while the Wyrm gained a great deal. Still, some Garou can’t help but wonder if this is truly the end. The Black Spiral Dancers’ line is still extant, and Lion is still active. The elders growl that hoping for a “last White Howler” is a fool’s game, but a few cubs in every generation wonder.

Referenced by 8

Bestiary

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Tribes & Fera

  • Croatan werewolf/faction/lost_tribe/croatan
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