Classification: Union // Open

Tribes & Fera

118 records

Random
Name ▲ Kind Source
Aethera InamorataCampW20
AjabaFeraCB, W20
Amazons of DianaCampW20
Ana-gaminCampW20
AnanasiFeraCB, W20
Angels in the GardenCampW20
Anointed OnesCampW20
Bacchantes (or Maenads)CampW20
Bane TendersCampW20
BastetFeraCB, W20
Bitter HexCampW20
Black FuriesTribeW20
Bone GnawersTribeW20
Bringers of LightCampW20
Brotherhood of HerneCampW20
BunyipLost TribeW20
CampsCampW20
Children of CrowCampW20
Children of DireCampW20
Children of GaiaTribeW20
City FarmersCampW20
CoraxFeraCB, W20
Corporate WolvesCampW20
CroatanLost TribeW20
Cyber DogsCampW20
Demeter’s DaughtersCampW20
DesertersCampW20
Dies UltimaeCampW20
DispossessedCampW20
Dying CubsCampW20
Earth GuidesCampW20
Fangs of GarmCampW20
FiannaTribeW20
FrankweilersCampW20
FreebootersCampW20
Get of FenrisTribeW20
Glass WalkersTribeW20
Glorious Fist of WotanCampW20
Gluskap’s LodgeCampW20
Grandchildren of FionnCampW20
GurahlFeraCB, W20
Hand of TyrCampW20
HarbingersCampW20
Heavenly Successors of the Demon-EaterCampW20
HillfolkCampW20
HoodCampW20
HousesCampW20
Imminent StrikeCampW20
Inner PathCampW20
Judges of DoomCampW20
KitsuneFeraCB, W20
Klaital PukCampW20
Lodge of the Predator KingsCampW20
LodgesCampW20
Loki’s SmileCampW20
Lords of the SummitCampW20
Mechanical AwakeningCampW20
Mjolnir’s ThunderCampW20
MokoléFeraW20
Moon-DaughtersCampW20
Mother’s FundamentalistsCampW20
Myeengun’s LodgeCampW20
NagahFeraCB, W20
NuwishaFeraCB, W20
One TreeCampW20
Order of Our Merciful MotherCampW20
OuroboroansCampW20
Path DancersCampW20
Patient DeedCampW20
Philosophical DivisionsCampW20
Random InterruptsCampW20
Rat FinksCampW20
RatkinFeraCB, W20
Red TalonsTribeW20
Revolutionary GuardCampW20
Road WardersCampW20
RokeaFeraCB, W20
Sacred HoopCampW20
Sacred ThreadCampW20
ScoutsCampW20
Secret HoopCampW20
SeekersCampW20
Seekers of the Lost TribesCampW20
Servants of UnicornCampW20
Shadow LordsTribeW20
Silent StridersTribeW20
Silver FangsTribeW20
SisterhoodCampW20
SkywalkersCampW20
Society of Bitter FrostCampW20
SongkeepersCampW20
StargazersTribeW20
SwarmCampW20
Swords of HeimdallCampW20
Swords of NightCampW20
Temple of ArtemisCampW20
TraditionalistCampW20
Trance RunnersCampW20
TricksterCampW20
Tuatha de FionnCampW20
UktenaTribeW20
Umbral PilotsCampW20
Urban PrimitivesCampW20
Valkyria of FreyaCampW20
VisionaryCampW20
Warders of the LandCampW20
WayfarersCampW20
Web WalkersCampW20
WendigoTribeW20
Whelp’s CompromiseCampW20
WhippoorwillTribeBotW
Whispering RoversCampW20
White HowlersLost TribeW20
Wise GuysCampW20
World TreeCampW20
Wyld ChildrenCampW20
Ymir’s SweatCampW20
ZephyrCampW20
Classification: Union // Open Ref werewolf/faction/fera/kitsune

Kitsune

Fera · Werewolf

Werewolf

The werefoxes are the youngest of the Fera, created by Gaia with no purpose in mind, or so the story goes. Through a meeting with Gaia and Luna that nearly ended in her destruction, Bai Mianxi, the first Kitsune, gained a purpose for her people — to assassinate and raise up leaders, and thus to guide the fate of nations. In return for their service, Gaia promised that the werefoxes would survive the Apocalypse.

The Kitsune are not warriors or berserkers like many of the other Fera. They are cunning, mystical and clever, surviving by their wits rather than by sheer strength and regeneration. They are much more fragile than the other breeds, but they occupy a special place in their native Asian cultures —known as tricksters, they are revered as much as feared.

Breeds: Kitsune, like Garou, have three breeds: Kojin (homid), Roko (fox), and Shinju (metis). Their metis are not born disfigured and are not stigmatized, though not every Kitsune/Kistune pairing results in one — only about one in ten such pairings leads to a werefox kit. Werefoxes must beware, though; any time a Kitsune is born, one or both of the parents may perish.

Kojin Kitsune have Gnosis 3, roko have Gnosis 5, and shinju have Gnosis 4.

Paths: Kitsune follow one of four paths corresponding to a blending of two elements. Those paths are Kata­

ribe (clay, combining earth and water); Gukutsushi

(fog, combining air and water); Doshi (lightning,

combining fire and air); and Eji (lava, combining earth and fire).

Kataribe are builders and crafters, as well as lore-collectors and poets. They begin with Rage 2.

Gukutsushi are called dreamweavers, and they are

illusionists and healers. They begin with Rage 2. Doshi are sorcerers and shamans who enslave Banes to use for their own ends; they begin with Rage 3. Eji are the warriors of the Kitsune, but they must act carefully and surgically if they are to survive.

They begin with Rage 4.

Traits:

• Kitsune use Rage and Gnosis the same way Garou do, save that they cannot enter berserk frenzy. Appro­ priately, they are only susceptible to fox frenzy.

• All Kitsune begin with Willpower 5. • Kitsune do not regenerate. They can soak aggra­ vated damage in all forms, however.

• Kitsune can soak silver and suffer lethal damage from silver weapons.

• Every time a Kitsune gains a rank, she gains another tail and her lifespan doubles.

• Kitsune can learn the Gifts of any of the Fera. They are highly magically diverse.

• Kitsune gain a free dot of Dexterity during charac­ ter creation, and they cannot botch dodge rolls (though they can fail them).

Forms: Kitsune assume five forms, similar in aspect to the Garou but very different in function. In all forms but human, the difficulty of hearing-related Perception rolls is reduced by two.

Hitogata: A normal human being, always of Asian extraction and usually lithe and mischievous.

Sambuhenge: Very similar to human form, this Glabro-analogue is no taller than the Hitogata form and only slightly heavier. It boasts whiskers, a tail and fox-like features. Modifiers: Dex +1, Sta +1, Man –1

Koto: Only inches taller than Hitogata form, the Kitsune’s “Crinos” form is comparatively ill-suited to combat. The teeth of a Koto inflict aggravated damage, but the Kitsune tend to use this form for courtly affairs.

The Koto does not inflict Delirium. Modifiers: Str +1, Dex +2, Sta +2, Man –1, Per +1

Juko: This form is that of a wolf-sized fox. It is ca­ pable of walking on hind legs and its mouth is dexterous enough to wield weapons. Modifiers: Dex +3, Sta +3, Man –2, Per +1

Kyubi: An ordinary red (or, very rarely, gray) fox. Dex +4, Sta +2, Man –1, Per +2

Sample Gifts: Kitsune, as mentioned, can learn the Gifts of any of the Changing Breeds. In addition, they have their own magical tricks, which run the gamut from speaking with ghosts to jumping prodigious distances to calling down lightning.

STEREOTYPES

Stargazers: Come home, brothers.

Glass Walkers: They come here and walk among our people, in our cities. We don’t mind this. They make for good stalking horses.

Nezumi (Ratkin): They perform a necessary function, and they bear the stench it brings them with grace. Theirs is a good example.

Tengu (Corax): Not even the Garou had to be told to treat the ravens well. They are, perhaps, the most valuable of any of the shen (Fera).

See also 7

Abilities & Attributes

Breed

  • Breeds werewolf/faction/breed/breeds

Tribes & Fera

Referenced by 37

Gifts

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