Classification: Union // Open

Tribes & Fera

118 records

Random
Name ▲ Kind Source
Aethera InamorataCampW20
AjabaFeraCB, W20
Amazons of DianaCampW20
Ana-gaminCampW20
AnanasiFeraCB, W20
Angels in the GardenCampW20
Anointed OnesCampW20
Bacchantes (or Maenads)CampW20
Bane TendersCampW20
BastetFeraCB, W20
Bitter HexCampW20
Black FuriesTribeW20
Bone GnawersTribeW20
Bringers of LightCampW20
Brotherhood of HerneCampW20
BunyipLost TribeW20
CampsCampW20
Children of CrowCampW20
Children of DireCampW20
Children of GaiaTribeW20
City FarmersCampW20
CoraxFeraCB, W20
Corporate WolvesCampW20
CroatanLost TribeW20
Cyber DogsCampW20
Demeter’s DaughtersCampW20
DesertersCampW20
Dies UltimaeCampW20
DispossessedCampW20
Dying CubsCampW20
Earth GuidesCampW20
Fangs of GarmCampW20
FiannaTribeW20
FrankweilersCampW20
FreebootersCampW20
Get of FenrisTribeW20
Glass WalkersTribeW20
Glorious Fist of WotanCampW20
Gluskap’s LodgeCampW20
Grandchildren of FionnCampW20
GurahlFeraCB, W20
Hand of TyrCampW20
HarbingersCampW20
Heavenly Successors of the Demon-EaterCampW20
HillfolkCampW20
HoodCampW20
HousesCampW20
Imminent StrikeCampW20
Inner PathCampW20
Judges of DoomCampW20
KitsuneFeraCB, W20
Klaital PukCampW20
Lodge of the Predator KingsCampW20
LodgesCampW20
Loki’s SmileCampW20
Lords of the SummitCampW20
Mechanical AwakeningCampW20
Mjolnir’s ThunderCampW20
MokoléFeraW20
Moon-DaughtersCampW20
Mother’s FundamentalistsCampW20
Myeengun’s LodgeCampW20
NagahFeraCB, W20
NuwishaFeraCB, W20
One TreeCampW20
Order of Our Merciful MotherCampW20
OuroboroansCampW20
Path DancersCampW20
Patient DeedCampW20
Philosophical DivisionsCampW20
Random InterruptsCampW20
Rat FinksCampW20
RatkinFeraCB, W20
Red TalonsTribeW20
Revolutionary GuardCampW20
Road WardersCampW20
RokeaFeraCB, W20
Sacred HoopCampW20
Sacred ThreadCampW20
ScoutsCampW20
Secret HoopCampW20
SeekersCampW20
Seekers of the Lost TribesCampW20
Servants of UnicornCampW20
Shadow LordsTribeW20
Silent StridersTribeW20
Silver FangsTribeW20
SisterhoodCampW20
SkywalkersCampW20
Society of Bitter FrostCampW20
SongkeepersCampW20
StargazersTribeW20
SwarmCampW20
Swords of HeimdallCampW20
Swords of NightCampW20
Temple of ArtemisCampW20
TraditionalistCampW20
Trance RunnersCampW20
TricksterCampW20
Tuatha de FionnCampW20
UktenaTribeW20
Umbral PilotsCampW20
Urban PrimitivesCampW20
Valkyria of FreyaCampW20
VisionaryCampW20
Warders of the LandCampW20
WayfarersCampW20
Web WalkersCampW20
WendigoTribeW20
Whelp’s CompromiseCampW20
WhippoorwillTribeBotW
Whispering RoversCampW20
White HowlersLost TribeW20
Wise GuysCampW20
World TreeCampW20
Wyld ChildrenCampW20
Ymir’s SweatCampW20
ZephyrCampW20
Classification: Union // Open Ref werewolf/faction/fera/nuwisha

Nuwisha

Fera · Werewolf

Werewolf

In Native American legend, Coyote created the world out of a ball of dirt (or blood, depending on who’s telling the story). If you ask the Nuwisha, it’s absolutely true. Coyote is fully capable of that kind of thing, and he could even help the Wyrm get its sanity back…if only it would ask. The werecoyotes are Gaia’s tricksters and pranksters, but their pranks aren’t really meant to be

funny. They’re meant to be memorable

object lessons, and the Nuwisha excel

at making an impression.

Only a hundred Nu­ wisha walk the world at any given time. The rest wait in

the spirit world as part of a camp

called the Umbral Danse. The hundred that still live on Earth spend their time teaching harsh lessons, often involving explosives, gravity and mistaken identity. Breeds: The Nuwisha have two breeds, homid and latrani (coyote-born). Homids tend to grow up as the class clowns, or at least, the folks

who get lots of attention. Latrani grow up as

coyotes, though maybe a bit smarter than their fellows. Homids start with Gnosis 1, latrani with Gnosis 5.

Auspices: Nuwisha are all spiritually new moon regardless of birth, and therefore can learn Ragabash Gifts.

Traits:

• Nuwisha regenerate and soak damage as were­ wolves, but suffer no special vulnerability to silver.

• Nuwisha do not use Rage, having no connection to Luna (beyond their promise to sing to her).

• All Nuwisha begin with 4 Willpower. • All Nuwisha have a personal Totem. All Nuwisha Totems are tricksters or spirits

of wisdom; examples include Raven, Loki, Xochipilli, Ti Malice, and Ptah. When purchasing a totem, the player can use Back­

ground points and/or freebie points to buy the required Totem score for the desired spirit. Nuwisha use the name of their totem when speaking with other Nuwisha; for instance, a werecoyote named Steps-Lightly who fol­ lows Raven would simply be called Steps-Lightly among werewolves, but would be called Raven Steps-Lightly among her own kind.

Forms: Nuwisha have five forms, much like the Garou’s. Their homid forms are normal humans, and, as children of Coyote aren’t discriminatory about their mates, can come from any race or ethnicity.

Tsitsu: Similar to Glabro, the Tsitsu form is stronger than the Nuwisha’s Homid form but looks much more human than the Garou’s near-man. The Tsitsu grows several inches and gains between ten and twenty pounds of muscle, but does not gain as much hair as the Glabro form and suffers little difficulty speaking. Modifiers: Str +1, Dex +1, Sta +2, Man –1

Manabozho: As close to a “war form” as the Nuwisha get, the Manabozho form stands nearly eight feet tall and possesses roughly 250% of the Homid form’s mass. Nuwisha can speak human languages in Manabozho form, although the voice is deep and gravelly. This form inflicts limited Delirium; move any witnesses two levels “up” on the Delirium chart. Modifiers: Str +2, Dex +3, Sta +3, Man –2, App 0

Sendeh: The Sendeh form is a small cousin to the Hispo, and Nuwisha in this form are easily mistaken for red wolves. While in this form, Nuwisha cannot speak, but can mimic other sounds, including laughter, sobs, and screams. Modifiers: Str +2, Dex +3, Sta +3, Man –3

Latrani: The natural form of the breed of the same name, the Latrani form is indistinguishable from a normal coyote. Modifiers: Dex +3, Sta +3, Man –3

Sample Gifts: Nuwisha can learn Ragabash Gifts and Gifts appropriate to their breed. In addition, they learn Gifts allowing them to prank their targets — cut­ ting off speech, changing a target’s face (or their own) and shedding their skin.

STEREOTYPES

Uktena: Better check those locks, chief.

Wendigo: Your people got fucked. Pure and simple. Now, you tell me, what is restitution for that? And can we make it happen quick, before the Wyrm gobbles us all?

Corax: I said you can’t beat the Wyrm by plucking out its eye. It doesn’t have eyes. It’s a worm, dummies.

Rokea: Um. Coyotes are friends, not food?

See also 9

Auspice

  • Auspices werewolf/faction/auspice/auspices

Backgrounds

  • Totem shared/trait/background/totem

Bestiary

  • Coyote mage/creature/npc/coyote
  • Raven werewolf/creature/spirit/raven

Breed

  • Breeds werewolf/faction/breed/breeds
  • Homid werewolf/faction/breed/homid

Gifts

Tribes & Fera

  • Corax werewolf/faction/fera/corax
  • Rokea werewolf/faction/fera/rokea
Referenced by 50

Bestiary

Gifts

Places

Tribes & Fera

  • Gurahl werewolf/faction/fera/gurahl
  • Rokea werewolf/faction/fera/rokea
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