Classification: Union // Open

Spheres

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Classification: Union // Open Ref mage/power/sphere/entropy

Entropy

Sphere · Mage

Mage

Entropy

Chance and Mortality

Specialties: Fate, Fortune, Decay, Order, Chaos, Necromancy

Everything is mortal. Objects, people, even concepts decay over time. When you truly understand that principle – and more, when you can influence it yourself – such knowledge brings with it a sense of liberation… a bit of sadness, of course, but also the comfort of letting go.

Controlling the energies of probability and decay, an Entropy-schooled mage can manipulate random factors, observe and influence flaws within a system, tap into the energies of the Low Umbra, induce or remove corruption, and otherwise exert his Will through the inexorable process of mortality.

This is no easy discipline. The Entropic mage assumes some of the Resonance of decay within his own Pattern, and bears the weight of mortality within his mind and soul. Still, the powers of this Sphere – though less obviously destructive than those of other Arts – give that mage subtle but pervasive control over Creation as a whole.

Unlike most other Spheres, Entropy spells don’t inflict damage until Rank 4; after that, such damage is aggravated,

as it breaks down the very Patterns of existence. Up until that point, Entropy helps a mage exploit or defer the effects of decay and probability… a gift that helps him use an opponent’s surroundings against her even when he doesn’t attack directly.

For obvious reasons, Entropy-schooled mages tend to be fatalistic, disassociated, or uncannily cheerful. To them, the saying “all things must pass” is no simple sentiment but an intrinsic fact of life.

• Sense Flaws, Fate & Fortune/ Ring of Truth Basic Entropic understanding allows a mage to see the currents of probability, spot flaws in Patterns, and note the subtle yet telling details in a person’s speech and behavior that suggest whether or not she’s telling what she believes to be the truth. Although he cannot yet control such phenomena, the mage can predict dice throws, card draws, and other apparently random events; spot weak spots in objects, people, or arguments; and use those imperfect yet profound insights to his advantage.

● Sense Flaws, Fate & Fortune/ Ring of Truth

Basic Entropic understanding allows a mage to see the currents of probability, spot flaws in Patterns, and note the subtle yet telling details in a person’s speech and behavior that suggest whether or not she’s telling what she believes to be the truth. Although he cannot yet control such phenomena, the mage can predict dice throws, card draws, and other apparently random events; spot weak spots in objects, people, or arguments; and use those imperfect yet profound insights to his advantage.

●● Control Probability

Now the mage can control the factors he could only sense before. Pulling the strings of apparently random events,

See also 2

Paths & Numina

Referenced by 55

Bestiary

Gifts

Merits & Flaws

Paths & Numina

  • Fortune mage/power/sorcery_path/fortune

Places

Rotes & Procedures

Rules

Spheres

  • Matter mage/power/sphere/matter
  • Time mage/power/sphere/time

Traditions & Orders

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