Classification: Union // Open

Gifts

1053 records

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Name Level ▲ Group Cost Source
Absolute BalanceCB
Acid TalonsBotW
Alms to the PoorGnosisCB
Alter MoodGnosisCB
Apecraft’s BlessingsHomidW20
Aura of ConfidenceHomidCB, W20
Aura of ConfidenceShadow LordsWillpowerKin
BalanceCB, W20
BalanceStargazersGnosisKin
Bale ArmorWillpowerBotW
Bale AuraWillpowerBotW
Banish SicknessGnosisCB
Beast SpeechHomidCB, W20
Beat of the Heart-DrumHomidGnosisCB, W20
BefriendCB
BellowRage, WillpowerCB
Blessing the BladeGnosisCB
Blood of PainCB
Blood of the DeepsCB
Blood ScentSame-BitoCB
Blood WebsWillpowerCB
Blur of the Milky EyeHomidCB, W20
Bones as CoilsCB
BreachCB
Breakfast of StonesCB
Breath of the WyldHomidW20, CB
Breath of Yu-ChiangCB
Brief SensationGnosisCB
Brother’s ScentHomidGnosisCB, W20
Bunyip’s SpellWillpowerW20
Burning the VisionWillpowerCB
Call of the WyldHomidW20, CB
Call the BreezeHomidW20
Call the BreezeWendigoGnosisKin
Call the RainCB
CamouflageHomidCB, W20
Cat ClawsWillpowerCB
CatfeetCB, W20
Chain TalkBone GnawersGnosisKin
ChannelingHomidW20
Chi SenseCB
ChillRageCB
Chi’ih MingZhong-LungGnosisCB
City RunningHomidRageW20, CB
Clear the MindCB
Cloak of ShadowsGnosisCB
Cold BloodCB
Control Simple MachineHomidWillpowerCB, W20
Control Simple MachineGlass WalkersWillpowerKin
CookingHomidW20, CB
Coyote’s IntuitionCB
Create ElementHomidGnosisCB, W20
Curse of the Great WebCB
Danger SenseCB
DarksightWillpowerCB
Desperate StrengthHomidCB, W20
DiagnoseCB
DiagnosticsHomidGnosisW20
DiagnosticsGlass WalkersGnosis, WillpowerKin
Diamond ClawsCB
Dragon MilkZhong-LungCB
Dragon MuskWillpowerCB
Dream of a Thousand CranesHomidGnosisW20
EarwormCB
EcholocationCB
Emperor’s ClothesCB
Enemy WaysCB
Executioner’s EdgeCB
Eye of the FalconHomidGnosisW20
Eye of the HunterCB
Eye of the RaptorCB
Eyes of the Dragon KingsCB
Eyes of the War GodCB
Eyes of the WoundCB
Faerie LightHomidCB, W20
Fair PathHomidW20
Falcon’s GraspHomidRageW20
Falling TouchCB, W20
Fangs of JudgmentHomidWillpowerCB, W20
FastGnosisCB
Fatal FlawCB
Feral GrinCB
Finders KeepersGnosisCB
Finishing BlowRageCB
FirebugRageCB
Flow of AuraCB
Ganga’s CaressCB
Gift of FleshCB
Gift of TerrorCB
GroomCB
Guided StrikeWillpowerCB
Hare’s LeapHomidW20
Haunting HowlW20
Healing TongueCB
Heavens’ GuidanceHomidW20
Heaven’s GuidanceSilent StridersGnosisKin
Heightened SensesHomidGnosisCB, W20
Hidden KillerHomidW20
Howl to the PackRed TalonsWillpowerKin
Humbaba’s EscapeCB
Hunter in CrowdsNezumiCB
Hunter’s MistsCB
Ice EchoHomidGnosisW20
Ignore WoundsCB
Illusion of SizeCB
Infectious LaughterHomidCB, W20
InspirationHomidGnosisCB, W20
InspireCB
Iron CoilsCB
Iron ResolveStargazersWillpowerKin
Ishin DeshinCB
Jam WeaponHomidGnosisW20
Killing BiteRageCB
King FishCB
Lambent FlameHomidWillpowerCB, W20
LanternCB
Laugh of the VagabondCB
Laughter in the NightCB
Leap of the Kangaroo RatCB
Liar’s FaceHomidWillpowerW20, CB
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Classification: Union // Open Ref werewolf/power/gift/for-the-storyteller-creative-license

For the Storyteller: Creative License

Gift · Werewolf

Werewolf

Creating, discovering, and rediscovering rites strengthens the entire Garou Nation by bringing new blood into an an­ cient system of give and take. Doing so almost always earns a werewolf Renown, and a reputation as a potent mystic. Below are some story hooks that Storytellers who wish to bring this aspect of spirit magic into their games can use to give them ideas and jumpstart chapters or even whole stories.

• Bringing History Alive: While exploring an aban­ doned caern that has lain dormant for decades, the pack stumbles across a sleeping werewolf that they cannot wake, no matter what they try. He's clearly not dead, and an ex­ amination by someone with the right expertise can confirm that his health is perfect, but he remains in a deep slumber. Sufficient research or knowledge of ancient lore can reveal that the most likely suspect is the rare Gift: Hibernation (p. 151). To wake the Garou out of his time, the pack sets out on a quest to recast the Rite of Spirit Awakening as a new ritual that acts as a rallying cry (Call to Arms, p. 157). This can also be used to introduce a new player’s character to the group.

• Restless Souls Epidemic: The caern has been trou­ bled by a staggering number of attacks from beyond the grave over the past few weeks, and the pack discovers that a corrupt shaman with a grudge has been forcing the souls of the dead into servitude to harass the werewolves. Going after the shaman head-on while his army of wraith flunkies protects him is a suicide mission, but preparing a plan takes time and in the meantime, every death only increases his power. The pack ventures into the Umbra to petition the spirits for a way to ensure that anyone who dies stays dead.

• Wandering Hero: The sept elders call a moot and an­ nounce that, to their dismay, one among the pack's septmates stepped sideways some time ago and never returned to the physical world. They suspect she has become lost or unaware of time passing, and fear that if she is not found soon, she will disconnect from the world and become an ancestor-spirit before her time. The pack volunteers or is asked to find her. Whether by hunting down a wise but secluded Garou mystic and bargaining for the knowledge, questing after a legendary archive of lost scrolls, or going into the Umbra themselves for clues, the pack discovers a rite that can call wandering souls home, but will they reach their missing septmate in time?

• Risking It All: A breeding ground for Banes has expanded out of control, and fomori have been popping up

in unprecedented numbers around the area. Not only that, but their power seems to be increasing with each wave that shows their ugly faces. The usual tactics aren't working, and someone decides that only by fighting fire with fire can the Garou emerge victorious. It's up to the pack now to figure out a way to merge a werewolf with a spirit, without creating a monstrosity that violates every natural law Gaia holds dear, and then convince that spirit to cooperate.

• Blood Brothers: The pack attends a wild revel, at which the guest of honor is a famous Galliard storyteller who brings tales from every nook and cranny of the world. The highlight of the evening is her mind-blowing rendition of the Epic of Gilgamesh, in which she reveals that the an­ cient figures of Gilgamesh and Enkidu were in fact Garou warriors, according to her sources. She describes how they took ritual oaths to cement their boundless dedication to each other as battle mates in blood and magic, enjoying the blessings of the spirit world as reward for their loyalty. She drops hints that the ritual they used was no metaphor but a true Garou rite, prompting the pack to undertake a quest to find the lost rite and claim its blessings for their own.

See also 2

Clans & Bloodlines

Rites & Rituals

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