Classification: Union // Open
Classification: Union // Open Ref werewolf/power/gift/call-the-breeze

Call the Breeze

Gift · Werewolf · Level 1

Werewolf
Tribe
Homid

The werewolf calls up a strong (~20 mph/36 kph), cold wind and directs it as she wills. The wind chills anyone not prepared for it,

and can disperse (or redirect) clouds of vapor (including tear gas or airborne toxins) as well as swarms of insects. An air elemental teaches this Gift.

System: The Garou whistles or breathes out to sum­ mon the wind. Anyone caught in it loses one die from Perception rolls as long as the breeze lasts, and suffers a –1 penalty to all actions after one minute of exposure if not dressed appropriately for cold weather.

See also 2

Abilities & Attributes

Bestiary

Report a problem