Command the Swarm
Combination Discipline · Vampire · “Command the Swarm (Daimoinon ••, Animalism •)”
The more powerful a Baali becomes, the more corrupted their form. Putrid insects and shadowy vermin
begin to encircle them wherever they go, making them a walking anima of death and disease. For Baali with this power, however, these pests become their loyal servants and an extension of their power, allowing them to not only create capable spies, but also use Daimoinon Disciplines far away from their normal capabilities. This certainly explains how someone who crosses a Baali can be cursed without ever seeing them again.
System: With this combo Discipline, the Baali gains the ability to speak to any vermin or insects drawn to them just as if they were using Feral Whispers, but without the need for eye contact. The character may also spend a blood point to enchant either a single member of their swarm or the swarm as a whole and send them to any location with a specified range:
The insect or swarm acts as an extension of the Baali, allowing the character to borrow the swarm’s senses to see, hear, and interact with the swarm’s surroundings. This also allows him to use Daimoinon abilities through the swarm, although at a cost of an additional blood point.
This power costs 9 experience points to learn.
See also 1
Discipline Powers
- Feral Whispers vampire/power/discipline_power/feral-whispers