Animalism
Discipline · Vampire
The Beast resides within all creatures, from scut-tling cockroaches to scabrous rats up through untamed wolves and even powerful Kindred elders. Animalism allows the vampire to amplify his intensely primordial nature. He can not only communicate with animals, but can also force his will upon them, directing such beasts to do as he commands. As the vampire grows in power, he can even control the Beast within mortals and other supernaturals.
Beasts grow distinctly agitated in the presence of a vampire who lacks this Discipline or the Skill of Animal Ken, often to the point of attacking or running from the vampire. In contrast, vampires possessing Animalism exude a dominant vibe to lower creatures, which attracts them.
Animalism is commonly found with vampires of the Gangrel and Nosferatu Clans. Manipulation and Charisma are important for the use of Animalism powers; the stronger the vampire’s personality, the more influence he has over animals.
Storytelling Animals
It can be difficult for the Storyteller to use animals as something more than a plot device whenever a character tries to communicate with them. It’s easy to fall back on monosyl-labic speech and easily led creatures in order to get the story moving along. And indeed, animals are simpler than humans – they focus on the present and are directed by instincts instead of complex goals and elaborate schemes. However, simple doesn’t necessarily mean stupid; animals need cunning and perception to survive, and both can be of great use to a vampire master. Storytellers can make animals dynamic, interesting characters that bring a lot to the chronicle, or they can quickly gloss over the finer points of their characterization to get back to the more pressing conflicts in the chronicle.
Statistics for certain animals are found in Chapter Nine, p. 388.
Contains
See also 5
Abilities & Attributes
- Animal Ken shared/trait/ability/animal-ken
- Charisma shared/trait/attribute/charisma
- Manipulation shared/trait/attribute/manipulation
Referenced by 31
Backgrounds
- Retainers shared/trait/background/retainers
Bestiary
- Alligator or Crocodile vampire/creature/ghoul/alligator-or-crocodile
- Choosing Powers vampire/creature/ghoul/choosing-powers
- Hounds vampire/creature/ghoul/hounds
- Motives and Method vampire/creature/npc/motives-and-method
Clans & Bloodlines
- Ahrimanes vampire/faction/bloodline/ahrimanes
- Anda vampire/faction/bloodline/anda
- Brahman vampire/faction/bloodline/brahman
- Country Gangrel vampire/faction/bloodline/country-gangrel
- Gangrel vampire/faction/clan/gangrel
- Kolduns vampire/faction/bloodline/kolduns
- Lhiannan vampire/faction/bloodline/lhiannan
- Mariners vampire/faction/bloodline/mariners
- Noiad vampire/faction/bloodline/noiad
- Nosferatu vampire/faction/clan/nosferatu
- Nosferatu Antitribu vampire/faction/bloodline/nosferatu-antitribu
- Old Clan Tzimisce vampire/faction/bloodline/old-clan-tzimisce
- Ravnos vampire/faction/clan/ravnos
- Ravnos Antitribu vampire/faction/bloodline/ravnos-antitribu
- Tzimisce vampire/faction/clan/tzimisce
Discipline Powers
- Conquer the Beast vampire/power/discipline_power/conquer-the-beast
- Drawing Out the Beast vampire/power/discipline_power/drawing-out-the-beast
- Feral Whispers vampire/power/discipline_power/feral-whispers
- Possession vampire/power/discipline_power/possession
- Psychic Projection vampire/power/discipline_power/psychic-projection
- Species Speech vampire/power/discipline_power/species-speech
Disciplines
- Call Upon the Blood vampire/power/combo_discipline/call-upon-the-blood
Merits & Flaws
- Beast Within shared/trait/flaw/beast-within
- Natural Shapeshifter shared/trait/merit/natural-shapeshifter
Rites & Rituals
- Sanctuary vampire/power/ritual/sanctuary
- Skinwalker’s Belt (Level Five) vampire/power/ritual/skinwalkers-belt-level-five