Bioweapon
Spirit · Werewolf
These banes are terrible mutations of normal spirits of war, bound to the corrupting violence of the Wyrm. Bioweapons are spirits of insidious infectious agents alive and capable of replicating inside a host body. The banes move easily from person to person, infecting and corrupting as they go, leaving behind hollowed out husks ready to be possessed by another bane.
Pentex Corporation uses Magadon Pharmaceuticals to culture Bioweapons. The original goal was to use these banes to prime people to become fomori, in hopes that they would last longer. The project failed, and Pentex repurposed the banes to spread the Wyrm’s corruption as far and wide as possible. Magadon has deployed the banes in third world countries in the form of medicines, infecting sick individuals. As the banes take hold, they corrupt healthcare workers, and eventually entire communities.
Based on the success of Bioweapons in smaller communities, Pentex has increased utilization of these banes and spread to the global arena. Garou are just now catching wind of the number of major first world countries stockpiling bioweapons, and the banes associated with them. The threat of Pentex infesting the entire world with Bioweapon banes has the Garou Nation on high alert. Septs encourage their members and Kinfolk to engage in politics in an attempt to gain access to important decision making individuals. Dealing with the situation is a priority, but with the banes already in the hands of many governments, a resolution requires intense work and planning.
Rage: 6, Willpower: 4, Gnosis: 6, Essence: 16
Charms: Corruption, Possession
Image: In the physical realm, Bioweapons appear as dark smudges in the air, thick miasmas that cling to a possessed person’s head and chest. In the Umbra, they appear as small black voids, where no light escapes their inky black surfaces.