Classification: Union // Open

Bestiary

458 records

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Name ▲ Kind Line Source
A Corrupt CourtshipFomorWerewolfBotW
AbliphetFomorWerewolfBotW
Adolescent WerewolfNPCVampireV20
Aelida, Lady of FeathersNPCMageGaM
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
al-Ghadib, the Mad WarriorNPCMageGaM
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
An Hour AgoSpiritWerewolfUVS
Anansi the Spider, Keeper of TalesNPCMageGaM
Ancient Forest-Heart (Grand Natura)NPCMageM20
Animal HierarchiesNPCVampireHH2
Animal PsiNPCVampireHH2
Animal SpiritsSpiritWerewolfW20
AnonymousSpiritWerewolfUVS
Anuk IteNPCMageGaM
Ape or GorillaGhoulVampireGaR
Arcanum ScholarNPCVampireV20
ArchonsNPCVampireDNRL
Artificial PeopleNPCMageGaM
AssistantNPCMageGaM
Atlas UnitsNPCMageGaM
Atomic SpiritSpiritWerewolfW20
Awakened HacktivistNPCMageM20
Background Costs and TraitsSpiritWerewolfW20
BackupNPCMageGaM
Balefire SharksFomorWerewolfBotW
Bane CharmsSpiritWerewolfW20
Baron Samedi, the Cemetery LordNPCMageGaM
BatsGhoulVampireGaR
BearGhoulVampireGaR
BearSpiritWerewolfW20
Beat CopNPCMageM20
BelebenSpiritWerewolfUVS
Beloved (Dynamic Avatar)NPCMageGaM
Big CatsGhoulVampireGaR
Big Owl, the Screaming NightNPCMageGaM
Bioenhanced Field AgentNPCMageGaM
BioweaponSpiritWerewolfUVS
Bird, Large (Eagle, Swan, Vulture, etc.)NPCMageM20
Bird, Small (Finch, Sparrow, Pigeon, etc.)NPCMageM20
Bird, Substantial (Hawk, Raven, Owl, etc.)NPCMageM20
BirdsGhoulVampireGaR
Bitter RagesSpiritWerewolfW20
Black SnakesNPCMageGaM
Black SuitNPCMageM20
Blood CurrencySpiritWerewolfUVS
Blood ImpConstructVampireRotB
Blood PoolsGhoulVampireGaR
BloodbatsFomorWerewolfBotW
BloodwormsFomorWerewolfBotW
BoarSpiritWerewolfW20
Bob SchnoblinNPCVampireHH2
BobcatNPCVampireV20
Bondye, the Most HighNPCMageGaM
Bookstore ProprietorGhoulVampireGaR
Bot-NetSpiritWerewolfUVS
Brand LoyaltySpiritWerewolfUVS
CatNPCMageGaM
Cat, Domestic-SizeNPCMageM20
Cause Insanity (Samsa Only)FomorWerewolfBotW
CelestinesSpiritWerewolfUVS
Chaos MonitorSpiritWerewolfW20
Chicken-Spirit or Egg-SpiritSpiritWerewolfUVS
ChimeraSpiritWerewolfW20
ChimerlingsSpiritWerewolfW20
ChiminageSpiritWerewolfUVS
ChimpanzeeNPCMageM20
ChirurgeonSpiritWerewolfUVS
Choosing PowersGhoulVampireGaR
Christ, the Good ShepherdNPCMageGaM
Chulorviah ElderFomorWerewolfBotW
City MascotSpiritWerewolfUVS
City TreeSpiritWerewolfUVS
City-HeartNPCMageM20
CleanersNPCMageGaM
ClonesConstructVampireRotB
CockroachNPCMageGaM
CockroachSpiritWerewolfW20
Common CharmsSpiritWerewolfW20
Common “Steelskin” CyborgNPCMageM20
ConsciousnessSpiritWerewolfUVS
Constrictor SnakeNPCVampireV20
Consumer EntertainmentSpiritWerewolfUVS
Cost: NoneNPCVampireHH2
CoyoteNPCMageM20
CoyoteSpiritWerewolfW20
Creating a Bitter-GrinFomorWerewolfBotW
Creating BanesSpiritWerewolfW20
CREATING BREAKERSFomorWerewolfBotW
CREATING BUZZARDSFomorWerewolfBotW
Creating Fallen RatkinFomorWerewolfBotW
Creating HistpahFomorWerewolfBotW
Creating MneticsFomorWerewolfBotW
Creating XibalanFomorWerewolfBotW
CreepypastaSpiritWerewolfUVS
Criminal Enforcer/BossNPCVampireV20
Crimson PestilentFomorWerewolfBotW
CrowNPCMageM20
CrowdfundingSpiritWerewolfUVS
Crush (Dynamic Avatar)NPCMageGaM
CuckooSpiritWerewolfW20
CultistsNPCMageGaM
Cultural AppropriationSpiritWerewolfUVS
CuriosiSpiritWerewolfW20
DataphyteNPCMageGaM
Dealing with the TriatSpiritWerewolfUVS
Deleterious EffectsFomorWerewolfBotW
Delhi Chapter HouseNPCVampireHH2
Digital GameSpiritWerewolfUVS
Dog, Large (German Shepherd, Great Dane, etc.)NPCMageM20
Dog, Medium (Beagle, Border Collie, etc.)NPCMageM20
Dog, Small (Chihuahua, Pug, etc.)NPCMageM20
Downtown TrainSpiritWerewolfUVS
DrattosiSpiritWerewolfW20
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Classification: Union // Open Ref vampire/creature/npc/the-sons-of-tertullian

The Sons of Tertullian

NPC · Vampire

Vampire

These Inquisitors are deeply concerned with ghosts and demonic spirits. The Sons are a throwback to the earlier days of the Inquisition; they believe that anyone

who speaks against the Word of God must be possessed, so they have a more strident concern for orthodoxy. They have come to resort to the occasional use of torture when dealing with individuals that they believe are possessed. The Sons tend to be skilled exorcists.

The Sect of Saint James is an even more radical subgroup of the Sons of Tertullian. Amazingly, considering the Sons” concern for orthodoxy, the Sect follows the words of a Gnostic treatise which advocates suicide as a means for entering Heaven. Rumor has it that many crossed over in 2012 and continue to shamble in some monastery basement, while the living sect members wait patiently for their rotting fellows to regain the power of speech and speak of what they have seen.

In addition to the Backgrounds available to hunters generally, Inquisitors can also purchase the Mob, Reliquary, and Status Backgrounds.

The media and social networks of the information age offer a crafty Inquisitor new and innovative tools for organizing congregations into witch-hunting mobs. Zealotry surges through the new vectors of status updates. Fiery sermons sound from home to home via video chat. General Inquisitor Bauer personally instructs her subordinates in these techniques, and you have learned well. These folk are not as educated in the ways of the Enemy as you, and they do not command miracle-working faith or occult power. But they are angry. They are armed. And they are not going to take it anymore. You will find that a mob is much like weaponized fire: a destructive force that puts the fear of God in the hearts of monsters, but one that easily spreads out of control.

• You command a mob of two people.

•• You command a mob of four people.

••• You command a mob of seven people.

•••• You command a mob of fifteen people.

••••• You command a mob of twenty-five people.

You have been granted access to the reliquary of the Church. The vaults of the Vatican are ancient, dark, and deep, and many are the occulted secrets within — from holy relics to the terrible devices of witchery that the Church locks away to keep from blasphemous hands. This Background allows you to possess such a supernatural artifact and represents

both a privilege and a responsibility, as you are the keeper of the relic. The loss or destruction of the item consumes any Background points spent, and the Society may think twice before opening the reliquary to you in the future. The Storyteller has the final say on a relic’s value and powers. Some example relics can be found on pp. 157-158.

Players may opt to pool Background points for a shared relic. See pp. 118-119 of V20 for more information on pooled Backgrounds.

• You possess a minor relic.

•• You possess a useful relic.

••• You possess a relic of significant power.

•••• You possess a relic of incredible power.

••••• You possess a relic mentioned in many legends.

You are an Inquisitor of status in the Society of Leopold. Such distinction might come from a reputation of dedicated work, the slaying of a particularly powerful servant of the Devil, the performing of a holy miracle, the gathering of esoteric knowledge, or even simple longevity, a rarity in witch-hunters. As with any institution, having friends in high places helps as well. Regardless of status, a Society member is always called an Inquisitor. An Inquisitor without a Status rating begins as a novice.

When dealing with Inquisitors of lower Status, apply the difference in Status as a bonus to any Social dice pools.

• Tertiary

•• Councilor

••• Abbé

•••• Censor

••••• Provincial

The following Merits and Flaws represent traits or situations that may occur with hunter characters serving the Society of Leopold. All Merits and Flaws are subject to Storyteller approval.

You were raised by the Society of Leopold, either born to an Inquisitor or adopted by the Society at an early age. The Inquisition is all you know. The sanctity of your holy

work is honed by a purity of skill, unclouded by distraction. Unfortunately, you have a limited understanding of the outside world. When in a non-Society setting, subtract one die from all Social dice pools. When field work takes you beyond the Inquisition’s walls, how will you react to all the new people, stimuli, and fellow hunters who are not so cloistered?

See also 2

Backgrounds

  • Status shared/trait/background/status

Bestiary

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