Classification: Union // Open

Bestiary

458 records

Random
Name ▲ Kind Line Source
A Corrupt CourtshipFomorWerewolfBotW
AbliphetFomorWerewolfBotW
Adolescent WerewolfNPCVampireV20
Aelida, Lady of FeathersNPCMageGaM
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
al-Ghadib, the Mad WarriorNPCMageGaM
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
An Hour AgoSpiritWerewolfUVS
Anansi the Spider, Keeper of TalesNPCMageGaM
Ancient Forest-Heart (Grand Natura)NPCMageM20
Animal HierarchiesNPCVampireHH2
Animal PsiNPCVampireHH2
Animal SpiritsSpiritWerewolfW20
AnonymousSpiritWerewolfUVS
Anuk IteNPCMageGaM
Ape or GorillaGhoulVampireGaR
Arcanum ScholarNPCVampireV20
ArchonsNPCVampireDNRL
Artificial PeopleNPCMageGaM
AssistantNPCMageGaM
Atlas UnitsNPCMageGaM
Atomic SpiritSpiritWerewolfW20
Awakened HacktivistNPCMageM20
Background Costs and TraitsSpiritWerewolfW20
BackupNPCMageGaM
Balefire SharksFomorWerewolfBotW
Bane CharmsSpiritWerewolfW20
Baron Samedi, the Cemetery LordNPCMageGaM
BatsGhoulVampireGaR
BearGhoulVampireGaR
BearSpiritWerewolfW20
Beat CopNPCMageM20
BelebenSpiritWerewolfUVS
Beloved (Dynamic Avatar)NPCMageGaM
Big CatsGhoulVampireGaR
Big Owl, the Screaming NightNPCMageGaM
Bioenhanced Field AgentNPCMageGaM
BioweaponSpiritWerewolfUVS
Bird, Large (Eagle, Swan, Vulture, etc.)NPCMageM20
Bird, Small (Finch, Sparrow, Pigeon, etc.)NPCMageM20
Bird, Substantial (Hawk, Raven, Owl, etc.)NPCMageM20
BirdsGhoulVampireGaR
Bitter RagesSpiritWerewolfW20
Black SnakesNPCMageGaM
Black SuitNPCMageM20
Blood CurrencySpiritWerewolfUVS
Blood ImpConstructVampireRotB
Blood PoolsGhoulVampireGaR
BloodbatsFomorWerewolfBotW
BloodwormsFomorWerewolfBotW
BoarSpiritWerewolfW20
Bob SchnoblinNPCVampireHH2
BobcatNPCVampireV20
Bondye, the Most HighNPCMageGaM
Bookstore ProprietorGhoulVampireGaR
Bot-NetSpiritWerewolfUVS
Brand LoyaltySpiritWerewolfUVS
CatNPCMageGaM
Cat, Domestic-SizeNPCMageM20
Cause Insanity (Samsa Only)FomorWerewolfBotW
CelestinesSpiritWerewolfUVS
Chaos MonitorSpiritWerewolfW20
Chicken-Spirit or Egg-SpiritSpiritWerewolfUVS
ChimeraSpiritWerewolfW20
ChimerlingsSpiritWerewolfW20
ChiminageSpiritWerewolfUVS
ChimpanzeeNPCMageM20
ChirurgeonSpiritWerewolfUVS
Choosing PowersGhoulVampireGaR
Christ, the Good ShepherdNPCMageGaM
Chulorviah ElderFomorWerewolfBotW
City MascotSpiritWerewolfUVS
City TreeSpiritWerewolfUVS
City-HeartNPCMageM20
CleanersNPCMageGaM
ClonesConstructVampireRotB
CockroachNPCMageGaM
CockroachSpiritWerewolfW20
Common CharmsSpiritWerewolfW20
Common “Steelskin” CyborgNPCMageM20
ConsciousnessSpiritWerewolfUVS
Constrictor SnakeNPCVampireV20
Consumer EntertainmentSpiritWerewolfUVS
Cost: NoneNPCVampireHH2
CoyoteNPCMageM20
CoyoteSpiritWerewolfW20
Creating a Bitter-GrinFomorWerewolfBotW
Creating BanesSpiritWerewolfW20
CREATING BREAKERSFomorWerewolfBotW
CREATING BUZZARDSFomorWerewolfBotW
Creating Fallen RatkinFomorWerewolfBotW
Creating HistpahFomorWerewolfBotW
Creating MneticsFomorWerewolfBotW
Creating XibalanFomorWerewolfBotW
CreepypastaSpiritWerewolfUVS
Criminal Enforcer/BossNPCVampireV20
Crimson PestilentFomorWerewolfBotW
CrowNPCMageM20
CrowdfundingSpiritWerewolfUVS
Crush (Dynamic Avatar)NPCMageGaM
CuckooSpiritWerewolfW20
CultistsNPCMageGaM
Cultural AppropriationSpiritWerewolfUVS
CuriosiSpiritWerewolfW20
DataphyteNPCMageGaM
Dealing with the TriatSpiritWerewolfUVS
Deleterious EffectsFomorWerewolfBotW
Delhi Chapter HouseNPCVampireHH2
Digital GameSpiritWerewolfUVS
Dog, Large (German Shepherd, Great Dane, etc.)NPCMageM20
Dog, Medium (Beagle, Border Collie, etc.)NPCMageM20
Dog, Small (Chihuahua, Pug, etc.)NPCMageM20
Downtown TrainSpiritWerewolfUVS
DrattosiSpiritWerewolfW20
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Classification: Union // Open Ref werewolf/creature/spirit/gray-men

Gray Men

Spirit · Werewolf

Werewolf
Rage
0
Gnosis
4
Willpower
2
Essence
10
Charms
Blighted Touch, Corruption, Possession, Sporing*

Gray men are the fomori created by the unpleasant union of Gray Mass Bane and human, though they can also be created from virtually any living creature. These monsters, like their parasitic masters, exist solely to spread their blight to every living thing they encounter. They are little more than animated lumps of fungus, capable of combat and a limited amount of rational thought. Their slick gray skin appears almost greasy, and the slime they produce carries a highly contagious infection that continues to spread Gray Mass spores to everything alive. When killed (an unpleasant but not difficult task) the bodies of the fomori explode like a giant puffball, releasing the millions of the spores that created them.

Most of the Gray Men are little more than ambu-latory fungal forests, though a few are rumored to be capable of intense thought and can, in time, achieve a powerful connection to the Wyrm. Theoretically, some of them might be able to live for centuries — if so, there might be ancient Gray Men with great bases of power and almost godlike abilities.

Fomor Powers (pp. 429-439): Fungal Touch, Immunity to the Delirium

through their hosts, the Gray Men (see above) that they become obvious.

Background

Once they broke down the dead, re-cycling the dead mass of the spirit world and making it anew in the name of the Wyld. Now the Gray Masses are creatures of the Wyrm, and they ignore the dead to infest the living. In the Umbra these corrupted spirits are little more than a nuisance, a bad smell that festers as it waits. But these fungal Banes slip easily into the physical, normally carried along by whatever else breaches the Gauntlet, unnoticed because they are small. When they reach the Gaia Realm, however, they grow at a frightening rate.

Within hours of arriving, the Fungal Masses — which Materialize as spores identical to those passed by regular fungi — find a host and make themselves at home. Within a day, they produce more spores, carrying their entropy as far as the winds permit and starting the cycle again. Their purpose is simple enough: replace the life that exists with their own form of life — a Wyrm-tainted, fetid growth that is far more virulent than most diseases.

The Gray Masses have no allies, even among other Banes. More than 99% are destroyed by spirits, shapechangers or other threats. But when the remaining one percent gets through, the results can be horrific.

What happens to a Garou infected by the spores? Can the werewolf s regeneration fight off or delay the infection?

Nobody knows for certain.

Storytelling Notes: The parasitic nature of most fungi is key to using the Gray Masses effectively. The vivid image of a living thing caked with their horrific presence can be very effective. These Banes are fast-growing and voracious; they have no subtlety, only a need to consume and pervert whatever living matter they touch. Though the Possession these Banes create is not as strong as most — the hosts still have their own memories and agendas — the effects are still powerful. Entire communities or forests can be overwhelmed by these Banes in a matter of days.

Obviously, the Gray Masses and the Gray Men should only be encountered rarely. There are Gifts and rites that can counter the effects of the Masses’ possession if performed soon enough. A pack might encounter one of the older and far more powerful Gray Men who has survived long enough to re-develop a real sentience, and changed into something far, far worse than a walking infection. The Gray Masses are such a threat that the pack might even find itself fighting alongside a band of Black Spiral Dancers to end the menace — a sobering prospect indeed.

See also 1

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