SPIRITS IN COMBAT
Spirit · Werewolf
While the Garou can deal with many spirits through bargains and appropriate chiminage (pg. 319), some spirits won’t listen to anything short of a werewolf’s teeth and claws.
Fighting spirits is much the same as fighting any thing else for the Garou, and they use the same Traits as in the physical world. Spirits, on the other hand, use their Willpower to attack and Rage to damage on a successful hit. When damaged, spirits soak with Willpower (possibly enhanced by the Armor charm). Spirits with high Willpower can also use it to dodge, but they must split their dice pool if they want to dodge more than once, or to attack and dodge.
All unsoaked damage is subtracted from the spirit’s Essence, whether it’s bashing, lethal, or aggravated. A spirit that runs out of Essence slowly fades into the Umbra. Garou can harvest Gnosis from such spirits, bringing them to a permanent end, or bind them into fetishes. Without a werewolf’s interference, the spirit must rebuild its Essence before rematerializing in the Umbra.