Classification: Union // Open

Bestiary

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Name ▲ Kind Line Source
A Corrupt CourtshipFomorWerewolfBotW
AbliphetFomorWerewolfBotW
Adolescent WerewolfNPCVampireV20
Aelida, Lady of FeathersNPCMageGaM
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
al-Ghadib, the Mad WarriorNPCMageGaM
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
An Hour AgoSpiritWerewolfUVS
Anansi the Spider, Keeper of TalesNPCMageGaM
Ancient Forest-Heart (Grand Natura)NPCMageM20
Animal HierarchiesNPCVampireHH2
Animal PsiNPCVampireHH2
Animal SpiritsSpiritWerewolfW20
AnonymousSpiritWerewolfUVS
Anuk IteNPCMageGaM
Ape or GorillaGhoulVampireGaR
Arcanum ScholarNPCVampireV20
ArchonsNPCVampireDNRL
Artificial PeopleNPCMageGaM
AssistantNPCMageGaM
Atlas UnitsNPCMageGaM
Atomic SpiritSpiritWerewolfW20
Awakened HacktivistNPCMageM20
Background Costs and TraitsSpiritWerewolfW20
BackupNPCMageGaM
Balefire SharksFomorWerewolfBotW
Bane CharmsSpiritWerewolfW20
Baron Samedi, the Cemetery LordNPCMageGaM
BatsGhoulVampireGaR
BearGhoulVampireGaR
BearSpiritWerewolfW20
Beat CopNPCMageM20
BelebenSpiritWerewolfUVS
Beloved (Dynamic Avatar)NPCMageGaM
Big CatsGhoulVampireGaR
Big Owl, the Screaming NightNPCMageGaM
Bioenhanced Field AgentNPCMageGaM
BioweaponSpiritWerewolfUVS
Bird, Large (Eagle, Swan, Vulture, etc.)NPCMageM20
Bird, Small (Finch, Sparrow, Pigeon, etc.)NPCMageM20
Bird, Substantial (Hawk, Raven, Owl, etc.)NPCMageM20
BirdsGhoulVampireGaR
Bitter RagesSpiritWerewolfW20
Black SnakesNPCMageGaM
Black SuitNPCMageM20
Blood CurrencySpiritWerewolfUVS
Blood ImpConstructVampireRotB
Blood PoolsGhoulVampireGaR
BloodbatsFomorWerewolfBotW
BloodwormsFomorWerewolfBotW
BoarSpiritWerewolfW20
Bob SchnoblinNPCVampireHH2
BobcatNPCVampireV20
Bondye, the Most HighNPCMageGaM
Bookstore ProprietorGhoulVampireGaR
Bot-NetSpiritWerewolfUVS
Brand LoyaltySpiritWerewolfUVS
CatNPCMageGaM
Cat, Domestic-SizeNPCMageM20
Cause Insanity (Samsa Only)FomorWerewolfBotW
CelestinesSpiritWerewolfUVS
Chaos MonitorSpiritWerewolfW20
Chicken-Spirit or Egg-SpiritSpiritWerewolfUVS
ChimeraSpiritWerewolfW20
ChimerlingsSpiritWerewolfW20
ChiminageSpiritWerewolfUVS
ChimpanzeeNPCMageM20
ChirurgeonSpiritWerewolfUVS
Choosing PowersGhoulVampireGaR
Christ, the Good ShepherdNPCMageGaM
Chulorviah ElderFomorWerewolfBotW
City MascotSpiritWerewolfUVS
City TreeSpiritWerewolfUVS
City-HeartNPCMageM20
CleanersNPCMageGaM
ClonesConstructVampireRotB
CockroachNPCMageGaM
CockroachSpiritWerewolfW20
Common CharmsSpiritWerewolfW20
Common “Steelskin” CyborgNPCMageM20
ConsciousnessSpiritWerewolfUVS
Constrictor SnakeNPCVampireV20
Consumer EntertainmentSpiritWerewolfUVS
Cost: NoneNPCVampireHH2
CoyoteNPCMageM20
CoyoteSpiritWerewolfW20
Creating a Bitter-GrinFomorWerewolfBotW
Creating BanesSpiritWerewolfW20
CREATING BREAKERSFomorWerewolfBotW
CREATING BUZZARDSFomorWerewolfBotW
Creating Fallen RatkinFomorWerewolfBotW
Creating HistpahFomorWerewolfBotW
Creating MneticsFomorWerewolfBotW
Creating XibalanFomorWerewolfBotW
CreepypastaSpiritWerewolfUVS
Criminal Enforcer/BossNPCVampireV20
Crimson PestilentFomorWerewolfBotW
CrowNPCMageM20
CrowdfundingSpiritWerewolfUVS
Crush (Dynamic Avatar)NPCMageGaM
CuckooSpiritWerewolfW20
CultistsNPCMageGaM
Cultural AppropriationSpiritWerewolfUVS
CuriosiSpiritWerewolfW20
DataphyteNPCMageGaM
Dealing with the TriatSpiritWerewolfUVS
Deleterious EffectsFomorWerewolfBotW
Delhi Chapter HouseNPCVampireHH2
Digital GameSpiritWerewolfUVS
Dog, Large (German Shepherd, Great Dane, etc.)NPCMageM20
Dog, Medium (Beagle, Border Collie, etc.)NPCMageM20
Dog, Small (Chihuahua, Pug, etc.)NPCMageM20
Downtown TrainSpiritWerewolfUVS
DrattosiSpiritWerewolfW20
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Classification: Union // Open Ref vampire/creature/npc/the-thaumaturgical-mark

The Thaumaturgical Mark

NPC · Vampire

Vampire

The Thaumaturgical Mark

The Mark of the Trophy is a thaumaturgical symbol of a crescent moon that was created by the Tremere long ago. This Mark, which is applied by the Justicars during a ceremony, both protects the Alastors and hinders them. The presence of the Mark grants an Alastor all the powers afforded to them as described in Chapter One. However, this Mark can also doom an Alastor, for if it’s spotted by an enemy who understands what the symbol represents — her cover is instantly blown.

Thanks to Dylan Bruce, several Alastors are now more paranoid than ever. His ability to subvert the Mark of the Trophy has forced some Alastors to call it the “Mark of the Beast.” Dylan Bruce is not the only topic of conversation among Alastors, however, for the recent influx of new candidates has generated a lot of chatter.

Several unsubstantiated rumors about the Mark include:

• The Mark of the Trophy is no longer being applied to new Alastors. Some don’t have the Mark, a tactical maneuver designed to help Alastors go deeper undercover and avoid an infernalist’s touch.

• Dylan Bruce isn’t responsible for subverting the Mark, the Tremere are.

• Some Alastors have requested that the Mark be applied to the back of their necks or higher up on their forearms, to give them the opportunity to hide it better.

• The Tremere are experimenting with the tone of the Mark, and are attempting to apply different flesh-colored birthmarks to the next batch of Alastors.

• Alastors tasked with going deep undercover are tattooed with a sigil that’s meaningful to the group they are permanently attempting to infiltrate. Kindred whisper that an Alastor was recently tattooed with an upside-down ankh.

• The Mark can be removed, but the Justicars aren’t willing to call back every Alastor that’s out in the field to do it.

In modern times, many Alastors feel that the Mark of the Trophy is outdated and shouldn’t be applied. Though they won’t openly admit it, some think that Alastors have too many powers and should be controlled centrally, either through the Red Alastors or the Justicars themselves. To some, the Mark doesn’t mean the same thing now as it did in the 15th century.

Though that may be true, given recent events, even a small change — like altering the position of the Mark or removing it entirely — is a bigger deal than most Kindred realize. In all likelihood, the Justicars are spending their efforts trying to persuade the Tremere to unravel how Bruce subverted the Mark and reveal certain thaumaturgical secrets, so they can undo the damage he caused. Without the help of the Tremere, the Justicars might avoid naming new Alastors altogether for the time being and, instead, pair good candidates with existing Alastors or Red Alastors for training and support.

Tactics

The underpinnings of an Alastor’s operation boils down to the tactics he wants to deploy and how easy it is to carry out his plans. The difficulty of these schemes is dependent on the time, allies, and resources required. Some traps, like framing an Anathema’s allies, require more coordination than others and rely on the use of modern technology.

See also 3

Bestiary

Clan Lore

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