Science
Ability
You have at least a basic understanding of most of the physical sciences, such as chemistry, biology, physics, and geology. This Knowledge can be put to all forms of practical use. In most cases, a player should select a
• Student: You know most of the high-school basics.
Referenced by 49
Archetypes
- Mad Scientist shared/trait/archetype/mad-scientist
Bestiary
- Assistant mage/creature/npc/assistant
- Black Suit mage/creature/npc/black-suit
- Common “Steelskin” Cyborg mage/creature/npc/common-steelskin-cyborg
- Extraordinary Scientist mage/creature/npc/extraordinary-scientist
- Ferectoi, the Larvae of the Wyrm werewolf/creature/fomor/ferectoi-the-larvae-of-the-wyrm
- Hedge Magician mage/creature/npc/hedge-magician
- New-Age Dilettante mage/creature/npc/new-age-dilettante
- PDC Aberration Hunter mage/creature/npc/pdc-aberration-hunter
- Reanimates mage/creature/npc/reanimates
- Werebeasts mage/creature/npc/werebeasts
- Witch-Hunter mage/creature/npc/witch-hunter
Discipline Powers
- Magic of the Smith vampire/power/discipline_power/magic-of-the-smith
Gifts
- Cartoon Physics werewolf/power/gift/cartoon-physics
- Control Complex Machine werewolf/power/gift/control-complex-machine
- Jam Technology werewolf/power/gift/jam-technology
- River of Blood werewolf/power/gift/river-of-blood
- Steel Fur werewolf/power/gift/steel-fur
- Tech Speak werewolf/power/gift/tech-speak
- Web Walker werewolf/power/gift/web-walker
Items
- Plot Hooks werewolf/item/fetish/plot-hooks
- Potential of the Leviathan werewolf/item/fetish/potential-of-the-leviathan
- The Dandy Doctor’s Tools mage/item/wonder/the-dandy-doctors-tools
Paths & Numina
- Divination mage/power/sorcery_path/divination
- Weather Control mage/power/sorcery_path/weather-control
Places
- Ghost Realms mage/location/umbral_realm/ghost-realms
- Into the Mists mage/location/umbral_realm/into-the-mists
- Stepping Sideways mage/location/umbral_realm/stepping-sideways
- Thomas Lives-Nowhere werewolf/location/caern/thomas-lives-nowhere
Rotes & Procedures
- Adjustments mage/power/procedure/adjustments
- Hands of Death mage/power/rote/hands-of-death
- Harsh Weather and Environments entry of the Environmental mage/power/rote/harsh-weather-and-environments-entry-of-the-environmental
- Mind-Barring mage/power/rote/mind-barring
- Offerings mage/power/rote/offerings
- Paradigms and Science mage/power/rote/paradigms-and-science
- Preparation mage/power/rote/preparation
- Prolonged Agony mage/power/rote/prolonged-agony
- Secure the Scene mage/power/rote/secure-the-scene
- Technocratic Focus mage/power/procedure/technocratic-focus
- The Location Portal mage/power/rote/the-location-portal
- Understanding the Elements mage/power/rote/understanding-the-elements
Rules
- Activating a Device shared/rule/system/activating-a-device
- Matrices shared/rule/system/matrices
- Point Costs for Trinkets shared/rule/system/point-costs-for-trinkets
- Principiae shared/rule/system/principiae
- Step Three: Investment shared/rule/system/step-three-investment
Traditions & Orders
- Iteration X mage/faction/convention/iteration-x
- Progenitors mage/faction/convention/the-progenitors
- Sons (or Society) of Ether mage/faction/tradition/the-sons-or-society-of-ether