Offerings
Rote · Mage
Bribes, gifts, and sacrifices are intrinsic parts of the process, and although the “sacrifice” in question doesn’t need to be a living thing (many practices forbid such offerings, although others demand them), it must be something that the summoned creature would consider valuable.
Traditional offerings include food, drinks, tobacco, Tass, blood (from either the summoner or from someone else), live animals, precious materials, mementos, services, or odd things
that apparently mean little to mortals but mean plenty to the spirits. In all cases, though, the spirit will want something for its trouble. In traditional practices, that offering – if nothing else – displays respect for the summoned entity.
Sadly, technomagick often neglect’s this stage of protocol. Science, being more “objective,” tends to leave out the offerings… an omission that might annoy an entity if and when it appears. (“Nothing for me? Humans have forgotten their manners of late. Perhaps I should give you a reminder of what the Old Ways demand…”)
See also 1
Abilities & Attributes
- Science shared/trait/ability/science