Sense the Unnatural
Gift · Werewolf · Level 3
The were
wolf can sense any supernatural presence and determine
its approximate strength and type. Supernatural presences can include magic, spirits, Wyrm taint, ghosts, vampires, faeries, and any other such unnatural manifestation — although it won’t pick them out specifically as such. A werewolf may sense a person plagued by haunting as easily as a ghost. Any spirit servant of Gaia can teach this Gift.
System: The player rolls Perception + Enigmas (diffi culty 6). The more successes he rolls, the more information he gains. The sensory input is somewhat vague and subject to interpretation, though. For instance, a vampire might smell of clotted blood, fear, corpse-meat or whatever else the Storyteller finds appropriate.
As the
lupus Gift.
See also 2
Abilities & Attributes
- Enigmas shared/trait/ability/enigmas
- Perception shared/trait/attribute/perception
Referenced by 6
Bestiary
- Bloodbats werewolf/creature/fomor/bloodbats
- Wait, Cockroach Does What? werewolf/creature/fomor/wait-cockroach-does-what
Gifts
- Strange Blood werewolf/power/gift/strange-blood
Items
- Borrowing from Monsters werewolf/item/fetish/borrowing-from-monsters
- Plot Hooks werewolf/item/fetish/plot-hooks
- Potential of the Leviathan werewolf/item/fetish/potential-of-the-leviathan