Classification: Union // Open
Classification: Union // Open Ref werewolf/power/gift/sense-the-unnatural

Sense the Unnatural

Gift · Werewolf · Level 3

Werewolf
Breed
Homid
Roll
Perception + Enigmas (difficulty i­ culty 6)

The were­

wolf can sense any supernatural presence and determine

its approximate strength and type. Supernatural presences can include magic, spirits, Wyrm taint, ghosts, vampires, faeries, and any other such unnatural manifestation — although it won’t pick them out specifically as such. A werewolf may sense a person plagued by haunting as easily as a ghost. Any spirit servant of Gaia can teach this Gift.

System: The player rolls Perception + Enigmas (diffi­ culty 6). The more successes he rolls, the more information he gains. The sensory input is somewhat vague and subject to interpretation, though. For instance, a vampire might smell of clotted blood, fear, corpse-meat or whatever else the Storyteller finds appropriate.

As the

lupus Gift.

See also 2

Abilities & Attributes

Referenced by 6

Bestiary

Gifts

Items

Report a problem