{"id":"werewolf/power/gift/sense-the-unnatural","type":"power","system":"gift","line":"werewolf","name":"Sense the Unnatural","sources":[{"source":"W20","page":161,"folio":159},{"source":"W20","page":195,"folio":193},{"source":"CB","page":45,"folio":52},{"source":"CB","page":83,"folio":90},{"source":"CB","page":93,"folio":100},{"source":"CB","page":111,"folio":118},{"source":"CB","page":239,"folio":246}],"entries":["The were­","wolf can sense any supernatural presence and determine","its approximate strength and type. Supernatural presences can include magic, spirits, Wyrm taint, ghosts, vampires, faeries, and any other such unnatural manifestation — although it won’t pick them out specifically as such. A werewolf may sense a person plagued by haunting as easily as a ghost. Any spirit servant of Gaia can teach this Gift.","System: The player rolls {@attribute Perception|V20} + {@ability Enigmas|W20} (diffi­ culty 6). The more successes he rolls, the more information he gains. The sensory input is somewhat vague and subject to interpretation, though. For instance, a vampire might smell of clotted blood, fear, corpse-meat or whatever else the Storyteller finds appropriate.","As the","lupus Gift."],"level":3,"source_group":"breed","group_name":"Homid","system_text":["The player rolls Perception + Enigmas (diffi­ culty 6). The more successes he rolls, the more information he gains. The sensory input is somewhat vague and subject to interpretation, though. For instance, a vampire might smell of clotted blood, fear, corpse-meat or whatever else the Storyteller finds appropriate."],"_qa":{"flags":["duplicate_name"],"parser":"bulleted_entries","confidence":0.9,"extracted":"2026-10-12","job":"w20-gifts"},"_links":{"self":"/api/v1/records/werewolf/power/gift/sense-the-unnatural","html":"/records/werewolf/power/gift/sense-the-unnatural","parent":null,"children":"/api/v1/records/werewolf/power/gift/sense-the-unnatural/children","sources":[{"abbr":"CB","page":45,"folio":45,"title":"Changing Breeds"},{"abbr":"CB","page":83,"folio":83,"title":"Changing Breeds"},{"abbr":"CB","page":93,"folio":93,"title":"Changing Breeds"},{"abbr":"CB","page":111,"folio":111,"title":"Changing Breeds"},{"abbr":"W20","page":161,"folio":161,"title":"Werewolf: The Apocalypse 20th Anniversary Edition"},{"abbr":"W20","page":195,"folio":195,"title":"Werewolf: The Apocalypse 20th Anniversary Edition"},{"abbr":"CB","page":239,"folio":239,"title":"Changing Breeds"}]},"_db":{"title":"Sense the Unnatural","props":[["Breed","Homid"],["Roll","Perception + Enigmas (difficulty i­ culty 6)"]],"parent_id":null,"level":3,"category":"Homid","summary":"The were­ wolf can sense any supernatural presence and determine its approximate strength and type. Supernatural presences can include magic, spirits, Wyrm taint, ghosts, vampires, faeries, and any other such unnatural","tags":[],"children":[]}}