Classification: Union // Open

Gifts

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Name Level ▲ Group Cost Source
Absolute BalanceCB
Acid TalonsBotW
Alms to the PoorGnosisCB
Alter MoodGnosisCB
Apecraft’s BlessingsHomidW20
Aura of ConfidenceHomidCB, W20
BalanceCB, W20
Bale ArmorWillpowerBotW
Bale AuraWillpowerBotW
Banish SicknessGnosisCB
Beast SpeechHomidCB, W20
Beat of the Heart-DrumHomidGnosisCB, W20
BefriendCB
BellowRage, WillpowerCB
Blessing the BladeGnosisCB
Blood of PainCB
Blood of the DeepsCB
Blood ScentSame-BitoCB
Blood WebsWillpowerCB
Blur of the Milky EyeHomidCB, W20
Bones as CoilsCB
BreachCB
Breakfast of StonesCB
Breath of the WyldHomidW20, CB
Breath of Yu-ChiangCB
Brief SensationGnosisCB
Brother’s ScentHomidGnosisCB, W20
Bunyip’s SpellWillpowerW20
Burning the VisionWillpowerCB
Call of the WyldHomidW20, CB
Call the BreezeHomidW20
Call the RainCB
CamouflageHomidCB, W20
Cat ClawsWillpowerCB
CatfeetCB, W20
ChannelingHomidW20
Chi SenseCB
ChillRageCB
Chi’ih MingZhong-LungGnosisCB
City RunningHomidRageW20, CB
Clear the MindCB
Cloak of ShadowsGnosisCB
Cold BloodCB
Control Simple MachineHomidWillpowerCB, W20
CookingHomidW20, CB
Coyote’s IntuitionCB
Create ElementHomidGnosisCB, W20
Curse of the Great WebCB
Danger SenseCB
DarksightWillpowerCB
Desperate StrengthHomidCB, W20
DiagnoseCB
DiagnosticsHomidGnosisW20
Diamond ClawsCB
Dragon MilkZhong-LungCB
Dragon MuskWillpowerCB
Dream of a Thousand CranesHomidGnosisW20
EarwormCB
EcholocationCB
Emperor’s ClothesCB
Enemy WaysCB
Executioner’s EdgeCB
Eye of the FalconHomidGnosisW20
Eye of the HunterCB
Eye of the RaptorCB
Eyes of the Dragon KingsCB
Eyes of the War GodCB
Eyes of the WoundCB
Faerie LightHomidCB, W20
Fair PathHomidW20
Falcon’s GraspHomidRageW20
Falling TouchCB, W20
Fangs of JudgmentHomidWillpowerCB, W20
FastGnosisCB
Fatal FlawCB
Feral GrinCB
Finders KeepersGnosisCB
Finishing BlowRageCB
FirebugRageCB
Flow of AuraCB
Ganga’s CaressCB
Gift of FleshCB
Gift of TerrorCB
GroomCB
Guided StrikeWillpowerCB
Hare’s LeapHomidW20
Haunting HowlW20
Healing TongueCB
Heavens’ GuidanceHomidW20
Heightened SensesHomidGnosisCB, W20
Hidden KillerHomidW20
Humbaba’s EscapeCB
Hunter in CrowdsNezumiCB
Hunter’s MistsCB
Ice EchoHomidGnosisW20
Ignore WoundsCB
Illusion of SizeCB
Infectious LaughterHomidCB, W20
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InspireCB
Iron CoilsCB
Ishin DeshinCB
Jam WeaponHomidGnosisW20
Killing BiteRageCB
King FishCB
Lambent FlameHomidWillpowerCB, W20
LanternCB
Laugh of the VagabondCB
Laughter in the NightCB
Leap of the Kangaroo RatCB
Liar’s FaceHomidWillpowerW20, CB
Lick WoundsCB
Lightning ReflexesHomidWillpowerCB, W20
Lizard’s FavorWillpowerCB
MajestyCB
Many EyesBloodCB
Man’s SkinHomidW20
Master of FireGnosisCB, W20
MercyHomidGnosisCB, W20
MindspeakHomidWillpowerCB, W20
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Classification: Union // Open Ref werewolf/power/gift/bone-gnawers

Bone Gnawers

Gift · Werewolf

Werewolf

There’s a good reason the Garou hate these moth­ erfuckers. For those living so close to the underbelly of the Wyrm, they prove remarkably resistant to walking

the Black Spiral. Perpetually shat upon, and living in a constant state of betrayal, these lowlife subhuman scums aren’t intelligent enough to hate the Garou. Rather they persist in the places many Spirals must occupy: slums, sewers, and places of urban blight, where our folk run across them constantly. The fighting is bitter, but perhaps we should salute them, the motliest of all the Garou, for their tenacity. They aren’t afraid of getting their hands dirty, and they wallow in a state of blissful don’t-give-ashit and that makes them deadly to us.

They readily wallow in the worst of humanity’s filth. The hearty children of Rat know how to get by and make Gaia survive in places where others won’t tread. But that also means they know where to strike to kill Her. They understand cities like no one else, and they have the greatest human relay system, the dispossessed.

The best way to get to the Bone Gnawers? Their Kinfolk. Who gives a shit about Bone Gnawer Kin? Only the Bone Gnawers. The filthy, homeless, good-for-nothing people thieving and struggling just to get a meal — the rest of the Garou Nation, with the possible exception of the Children of Gaia, won’t touch them with a ten-foot pole. Find them, and then kill them. Call the police, claiming one of them has a gun and watch the SWAT team descend. After the justice system locks their Kinfolk away — or just shoots them dead for jaywalking — the Bone Gnawers will find few Garou care. The prisons are well out of their reach out in the wilderness, and the police look after their own. The Gnawers’ Rage will well up against the Nation, and the normally don’t-give-a-fuck Bone Gnawers will be ready to Dance. A deal here, some assistance there and the Gnawer kin can be freed — or avenged — at the cost of the Gnawer’s soul.

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Tribes & Fera

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