Classification: Union // Open

Gifts

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Name Level ▲ Group Cost Source
Absolute BalanceCB
Acid TalonsBotW
Alms to the PoorGnosisCB
Alter MoodGnosisCB
Apecraft’s BlessingsHomidW20
Aura of ConfidenceHomidCB, W20
BalanceCB, W20
Bale ArmorWillpowerBotW
Bale AuraWillpowerBotW
Banish SicknessGnosisCB
Beast SpeechHomidCB, W20
Beat of the Heart-DrumHomidGnosisCB, W20
BefriendCB
BellowRage, WillpowerCB
Blessing the BladeGnosisCB
Blood of PainCB
Blood of the DeepsCB
Blood ScentSame-BitoCB
Blood WebsWillpowerCB
Blur of the Milky EyeHomidCB, W20
Bones as CoilsCB
BreachCB
Breakfast of StonesCB
Breath of the WyldHomidW20, CB
Breath of Yu-ChiangCB
Brief SensationGnosisCB
Brother’s ScentHomidGnosisCB, W20
Bunyip’s SpellWillpowerW20
Burning the VisionWillpowerCB
Call of the WyldHomidW20, CB
Call the BreezeHomidW20
Call the RainCB
CamouflageHomidCB, W20
Cat ClawsWillpowerCB
CatfeetCB, W20
ChannelingHomidW20
Chi SenseCB
ChillRageCB
Chi’ih MingZhong-LungGnosisCB
City RunningHomidRageW20, CB
Clear the MindCB
Cloak of ShadowsGnosisCB
Cold BloodCB
Control Simple MachineHomidWillpowerCB, W20
CookingHomidW20, CB
Coyote’s IntuitionCB
Create ElementHomidGnosisCB, W20
Curse of the Great WebCB
Danger SenseCB
DarksightWillpowerCB
Desperate StrengthHomidCB, W20
DiagnoseCB
DiagnosticsHomidGnosisW20
Diamond ClawsCB
Dragon MilkZhong-LungCB
Dragon MuskWillpowerCB
Dream of a Thousand CranesHomidGnosisW20
EarwormCB
EcholocationCB
Emperor’s ClothesCB
Enemy WaysCB
Executioner’s EdgeCB
Eye of the FalconHomidGnosisW20
Eye of the HunterCB
Eye of the RaptorCB
Eyes of the Dragon KingsCB
Eyes of the War GodCB
Eyes of the WoundCB
Faerie LightHomidCB, W20
Fair PathHomidW20
Falcon’s GraspHomidRageW20
Falling TouchCB, W20
Fangs of JudgmentHomidWillpowerCB, W20
FastGnosisCB
Fatal FlawCB
Feral GrinCB
Finders KeepersGnosisCB
Finishing BlowRageCB
FirebugRageCB
Flow of AuraCB
Ganga’s CaressCB
Gift of FleshCB
Gift of TerrorCB
GroomCB
Guided StrikeWillpowerCB
Hare’s LeapHomidW20
Haunting HowlW20
Healing TongueCB
Heavens’ GuidanceHomidW20
Heightened SensesHomidGnosisCB, W20
Hidden KillerHomidW20
Humbaba’s EscapeCB
Hunter in CrowdsNezumiCB
Hunter’s MistsCB
Ice EchoHomidGnosisW20
Ignore WoundsCB
Illusion of SizeCB
Infectious LaughterHomidCB, W20
InspirationHomidGnosisCB, W20
InspireCB
Iron CoilsCB
Ishin DeshinCB
Jam WeaponHomidGnosisW20
Killing BiteRageCB
King FishCB
Lambent FlameHomidWillpowerCB, W20
LanternCB
Laugh of the VagabondCB
Laughter in the NightCB
Leap of the Kangaroo RatCB
Liar’s FaceHomidWillpowerW20, CB
Lick WoundsCB
Lightning ReflexesHomidWillpowerCB, W20
Lizard’s FavorWillpowerCB
MajestyCB
Many EyesBloodCB
Man’s SkinHomidW20
Master of FireGnosisCB, W20
MercyHomidGnosisCB, W20
MindspeakHomidWillpowerCB, W20
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Classification: Union // Open Ref werewolf/power/gift/take-no-action-that-violates-the-security-of-a-pit

Take No Action That Violates the Security of a Pit

Gift · Werewolf

Werewolf

Spirals follow this tenet almost without fail, as it highlights the paramount importance of a Pit to a hive’s survival. The Pit is the home of a Black Spiral Dancer, his sanctum and his place of power. The Spirals cannot win without their Pits and they cannot live without their Pits, and they treat their Pit’s location, nature, and information about its core spirit as their greatest secrets. Pack leaders often set the rules to protect a Pit’s safety. Those who compromise a Pit find themselves branded as traitors and hunted as prey.

When the Black Spiral Dancers first sprang from the abyss, the Garou fought a bitter, bloody battle to drive them back. In one essential way, they succeeded: in order to survive, the Spirals needed to hide, and in order to hide, they needed to go down. Dwelling on the surface, — going in search of caerns and holy places they might defile and enshrine, was not an option. Nowhere had they settled would stay safe for long; their enemies would soon find them to root them out.

Instead, they burrowed into the Earth, tunneling deep into her depths, finding homes in natural caves and warrens, and spreading out their own diseased grottos in the hollow organs of the planet. In darkness, they brought their Kinfolk and their prey, and they bred, feasted, and raised a robust nation of blind horrors in those hellish and forgotten places.

These places of dark ritual and hallowed horror are Pits, and the septs of werewolves living in them are as hives. These were — and continue to be — the sacred places of power for the Black Spiral Dancers.

Today, the Spirals need not live exclusively under­ ground. Through the ages, they bred and outbred the Garou, and grew more powerful in numbers, stronger in cunning and clever in devices. They began to organize, to spread out, and to find caerns on the surface that they could corrupt. But old traditions remain strong: regard­ less of whether their place of power is above or below ground, a Spiral’s dominion is still called a Pit.

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