Instinct
Gift · Werewolf · Level 2
This Gift forces its target to indulge his basest impulses for one turn. The Ratkin must provoke the victim’s reaction in some way. Mouse-spirits teach this gift.
System: The player spends one Rage point and rolls permanent Rage (difficulty equal to the victim’s Willpower). The target loses all restraint and impulse control for one turn.
See also 1
Tribes & Fera
- Ratkin werewolf/faction/fera/ratkin