Classification: Union // Open

Discipline Powers

375 records

Random
Name Level ▲ Discipline Source
A Taste for BloodThe Path of BloodV20
A Touch of DeathThe Cenotaph PathV20
Aid from SpiritsV20
AnalyzeThe Path of TechnomancyV20
AwePresenceV20
Breath of WhispersV20
Brother’s BloodV20
Cloak of ShadowsObfuscateV20
CommandDominateV20
Confer with the BladeV20
Consecrate the GroveV20
ContradictThe Path of CorruptionV20
DecayHands of DestructionV20
Destroy the HuskThe Grave’s DecayV20
Elemental StrengthElemental MasteryV20
Eyes of the BeastProteanV20
Eyes of the DeadVitreous PathV20
Eyes of the SeaNeptune’s MightV20
Feral WhispersAnimalismV20
Fiery CourageV20
FolderolV20
Grasping SoilV20
Hag’s WrinklesV20
Heightened SensesAuspexV20
Herbal WisdomThe Green PathV20
Hourglass of the MindV20
Ignis FatuusChimerstryV20
Malleable VisageVicissitudeV20
Masque of DeathThe Corpse in the MonsterV20
PassionDementationV20
Pool of LiesV20
Restore HumanitasV20
Sense the SinV20
Sense VitalityV20
Sense VitalityV20
Shadow PlayObtenebrationV20
ShroudsightThe Ash PathV20
Silence of DeathQuietusV20
Silence of Death (Sorcerer Caste)LotC
Silence of Death (Vizier Caste)LotC
Skin of the ChameleonV20
Summon the Simple FormThe Path of ConjuringV20
The Eyes of the SerpentSerpentisV20
The Missing VoiceV20
TremensThe Bone PathV20
War CryThe Path of MarsV20
Whispers to the SoulPath of the Four HumorsV20
Witness of DeathThe Sepulchre PathV20
Zillah’s LitanyThe Path of the Father’s VengeanceV20
Anesthetic TouchV20
Anesthetic TouchV20
Apprentice’s BroomsThe Bone PathV20
Auguring the SicknessLotB, V20
Aura of DecayVitreous PathV20
Aura PerceptionAuspexV20
Banishing Sign of ThothV20
BeckoningAnimalismV20
Biting GaleV20
Blood RageThe Path of BloodV20
BurnoutThe Path of TechnomancyV20
Cold of the GraveThe Corpse in the MonsterV20
CombustV20
Crimson WoadV20
Dread GazePresenceV20
Endurance of StoneV20
Fae SightV20
Fata MorganaChimerstryV20
Fear of the Void BelowV20
Feral ClawsProteanV20
FleshcraftVicissitudeV20
Gnarl WoodHands of DestructionV20
Grasp of the MountainV20
Ishtar’s Touch (Scorpion’s Touch)LotC
Kiss of the Dark MotherPath of the Four HumorsV20
Lifeless TonguesThe Ash PathV20
MesmerizeDominateV20
OctopodV20
Phantom SpeakerV20
Prison of WaterNeptune’s MightV20
PutrefactionV20
Recurring ContemplationV20
Reveal the CateneThe Cenotaph PathV20
Rigor MortisThe Grave’s DecayV20
Scorpion’s CurseLotC
Scorpion’s TouchQuietusV20
Scry the HearthstoneV20
Shroud of NightObtenebrationV20
Speed the Season’s PassingThe Green PathV20
Strike TrueThe Path of MarsV20
SubvertThe Path of CorruptionV20
Summon SoulThe Sepulchre PathV20
Summon Spirit BeastsV20
The Crone’s PrideThe Path of the Father’s VengeanceV20
The HauntingDementationV20
The Tongue of the AspSerpentisV20
Unseen PresenceObfuscateV20
Watery HavenV20
Wooden TonguesElemental MasteryV20
Acidic TouchHands of DestructionV20
Animate the UnmovingElemental MasteryV20
ApparitionChimerstryV20
Arms of the AbyssObtenebrationV20
Ashes to AshesV20
Aspect of the BeastV20
Aura AbsorptionV20
Blood of PotencyThe Path of BloodV20
Blood to WaterNeptune’s MightV20
Bond with the MountainV20
BonecraftVicissitudeV20
Breeze of LethargyV20
Burning TouchV20
Compel SoulThe Sepulchre PathV20
ConflagrationV20
Corpore SanoV20
Curse of LifeThe Corpse in the MonsterV20
Dagon’s CallQuietusV20
Dagon’s CallLotC
Dagon’s Call (Vizier Caste)LotC
Dance of VinesThe Green PathV20
Dark HumorsPath of the Four HumorsV20
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Classification: Union // Open Ref vampire/power/discipline_power/mesmerize

Mesmerize

Discipline Power · Vampire · Level 2

Vampire
Discipline
Dominate
Roll
Manipulation + Leadership

With this power, a vampire can verbally implant a false thought or hypnotic suggestion in the subject’s subconscious mind. Both Kindred and target must be free from distraction, since Mesmerize requires intense concentration and precise wording to be effective. The vampire may activate the imposed thought immediately or establish a stimulus that will trigger it later. The victim must be able to understand the vampire, though the two need to maintain eye contact only as long as it takes to implant the idea.

Mesmerize allows for anything from simple, precise directives (handing over an item) to complex, highly involved ones (taking notes of someone’s habits and relaying that information at an appointed time). It is not useful for planting illusions or false memories (such as seeing a rabbit or believing yourself to be on fire). A subject can have only one suggestion implanted at any time.

System: The player rolls Manipulation + Leadership (difficulty equal to the target’s current Willpower points). The number of successes determines how well the suggestion takes hold in the victim’s subconscious. If the vampire scores one or two successes, the subject cannot be forced to do anything that seems strange to her (she might walk outside, but is unlikely to steal a car). At three or four successes, the command is effective unless following it endangers the subject. At five successes or greater, the vampire can implant nearly any sort of command.

No matter how strong the Kindred’s will, his command cannot force the subject to harm herself directly or defy her innate Nature. So, while a vampire who scored five successes could make a 98-pound weakling attack a 300-pound bouncer, he could not make the mortal shoot herself in the head.

If a vampire tries to Mesmerize a subject before the target fulfills a previously implanted directive, compare the successes rolled to those gained during the implanting of the first suggestion. Whichever roll had the greater number of successes is the command that now governs in the target’s behavior; the other suggestion is wiped clean. If the successes rolled are equal, the newer command supplants the old one.

Part of Dominate

See also 2

Abilities & Attributes

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